//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.PlayerActions.Chat;
using System.ComponentModel;
using MUnique.OpenMU.GameLogic.PlugIns;
///
/// A chat message processor for alliance chat.
///
public class ChatMessageAllianceProcessor : BannableChatMessageBaseProcessor
{
///
public override async ValueTask SubclassProcessMessageAsync(Player sender, (string Message, string PlayerName) content)
{
var eventArgs = new CancelEventArgs();
sender.GameContext.PlugInManager.GetPlugInPoint()?.ChatMessageReceived(sender, content.Message, eventArgs);
if (eventArgs.Cancel)
{
return;
}
if (!(sender.GuildStatus != null && (sender.GameContext as IGameServerContext)?.EventPublisher is { } publisher))
{
return;
}
// TODO: Use DI to get the IEventPublisher
await publisher.AllianceMessageAsync(sender.GuildStatus.GuildId, sender.SelectedCharacter!.Name, content.Message).ConfigureAwait(false);
}
}