// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments; using MUnique.OpenMU.GameLogic.Views.Character; using MUnique.OpenMU.Pathfinding; using MUnique.OpenMU.PlugIns; /// /// A chat command plugin which handles fireworks effect commands. /// [Guid("658F7F9D-B8FF-4D52-A835-5B3D658B6B9F")] [PlugIn] [Display(Name = nameof(PlugInResources.ShowFireworksEffectChatCommandPlugIn_Name), Description = nameof(PlugInResources.ShowFireworksEffectChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))] [ChatCommandHelp(Command, typeof(CoordinatesCommandArgs), CharacterStatus.GameMaster)] public class ShowFireworksEffectChatCommandPlugIn : ChatCommandPlugInBase { private const string Command = "/fireworks"; /// public override string Key => Command; /// public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster; /// protected override async ValueTask DoHandleCommandAsync(Player gameMaster, CoordinatesCommandArgs arguments) { var coordinates = arguments.X == 0 ? gameMaster.Position : new Point(arguments.X, arguments.Y); await gameMaster.ForEachWorldObserverAsync(p => p.ShowEffectAsync(ItemDropEffect.Fireworks, coordinates), true).ConfigureAwait(false); } }