//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace MUnique.OpenMU.GameLogic.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class PlugInResources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal PlugInResources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MUnique.OpenMU.GameLogic.Properties.PlugInResources", typeof(PlugInResources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Adds the specified amount of agility points to the character.. /// public static string AddAgilityStatChatCommandPlugIn_Description { get { return ResourceManager.GetString("AddAgilityStatChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Add agility chat command. /// public static string AddAgilityStatChatCommandPlugIn_Name { get { return ResourceManager.GetString("AddAgilityStatChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Adds the specified amount of command points to the character.. /// public static string AddCommandStatChatCommandPlugIn_Description { get { return ResourceManager.GetString("AddCommandStatChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Add command chat command. /// public static string AddCommandStatChatCommandPlugIn_Name { get { return ResourceManager.GetString("AddCommandStatChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Adds the specified amount of energy points to the character.. /// public static string AddEnergyStatChatCommandPlugIn_Description { get { return ResourceManager.GetString("AddEnergyStatChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Add energy chat command. /// public static string AddEnergyStatChatCommandPlugIn_Name { get { return ResourceManager.GetString("AddEnergyStatChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/add (ene|agi|vit|str|cmd) (amount)'. Adds the specified amount of stat points to the specified attribute of the character.. /// public static string AddStatChatCommandPlugIn_Description { get { return ResourceManager.GetString("AddStatChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Add Stat chat command. /// public static string AddStatChatCommandPlugIn_Name { get { return ResourceManager.GetString("AddStatChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Adds the specified amount of strength points to the character.. /// public static string AddStrengthStatChatCommandPlugIn_Description { get { return ResourceManager.GetString("AddStrengthStatChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Add strength chat command. /// public static string AddStrengthStatChatCommandPlugIn_Name { get { return ResourceManager.GetString("AddStrengthStatChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Adds the specified amount of vitality points to the character.. /// public static string AddVitalityStatChatCommandPlugIn_Description { get { return ResourceManager.GetString("AddVitalityStatChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Add vitality chat command. /// public static string AddVitalityStatChatCommandPlugIn_Name { get { return ResourceManager.GetString("AddVitalityStatChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the alcohol consumption.. /// public static string AlcoholConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("AlcoholConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Alcohol Consume Handler. /// public static string AlcoholConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("AlcoholConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the antidote consumption.. /// public static string AntidoteConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("AntidoteConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Antidote Consume Handler. /// public static string AntidoteConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("AntidoteConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the apple consumption.. /// public static string AppleConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("AppleConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Apple Consume Handler. /// public static string AppleConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("AppleConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/banacc <acc>'. Bans an account from the game.. /// public static string BanAccChatCommandPlugIn_Description { get { return ResourceManager.GetString("BanAccChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Ban Account command. /// public static string BanAccChatCommandPlugIn_Name { get { return ResourceManager.GetString("BanAccChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/banchar <char>'. Bans the account of a character from the game.. /// public static string BanCharChatCommandPlugIn_Description { get { return ResourceManager.GetString("BanCharChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Ban Character command. /// public static string BanCharChatCommandPlugIn_Name { get { return ResourceManager.GetString("BanCharChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to [{mapName}] Invasion!. /// public static string BaseInvasionPlugIn_DefaultStartMessage { get { return ResourceManager.GetString("BaseInvasionPlugIn_DefaultStartMessage", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the jewel of bless consumption.. /// public static string BlessJewelConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("BlessJewelConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Bless Jewel Consume Handler. /// public static string BlessJewelConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("BlessJewelConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chain lightning skill of the summoner class. Additionally to the attacked target, it will hit up to two additional targets.. /// public static string ChainLightningSkillPlugIn_Description { get { return ResourceManager.GetString("ChainLightningSkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Chain Lightning Skill. /// public static string ChainLightningSkillPlugIn_Name { get { return ResourceManager.GetString("ChainLightningSkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/language <isoCode>'. Changes the language of the account.. /// public static string ChangeLanguageChatCommandPlugIn_Description { get { return ResourceManager.GetString("ChangeLanguageChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Change language command. /// public static string ChangeLanguageChatCommandPlugIn_Name { get { return ResourceManager.GetString("ChangeLanguageChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/charinfo <char>'. Returns information about the character back to the requester.. /// public static string CharInfoChatCommandPlugIn_Description { get { return ResourceManager.GetString("CharInfoChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Char Info command. /// public static string CharInfoChatCommandPlugIn_Name { get { return ResourceManager.GetString("CharInfoChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/chatban <characterName> <durationMinutes>'. Bans the account of a character from chatting for the specified minutes.. /// public static string ChatBanCharChatCommandPlugIn_Description { get { return ResourceManager.GetString("ChatBanCharChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Chat Ban Character command. /// public static string ChatBanCharChatCommandPlugIn_Name { get { return ResourceManager.GetString("ChatBanCharChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/chatunban <characterName>'. Unbans the account of a character from chatting.. /// public static string ChatUnbanCharChatCommandPlugIn_Description { get { return ResourceManager.GetString("ChatUnbanCharChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Chat Ban Character command. /// public static string ChatUnbanCharChatCommandPlugIn_Name { get { return ResourceManager.GetString("ChatUnbanCharChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Clears inventory. Usage: /clearinv (optional:character). /// public static string ClearInventoryChatCommandPlugIn_Description { get { return ResourceManager.GetString("ClearInventoryChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Clear Inventory chat command. /// public static string ClearInventoryChatCommandPlugIn_Name { get { return ResourceManager.GetString("ClearInventoryChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to The message to show when the player needs to run the command again within 10 seconds to confirm the inventory clearing.. /// public static string ClearInventoryConfiguration_ConfirmationMessage_Description { get { return ResourceManager.GetString("ClearInventoryConfiguration_ConfirmationMessage_Description", resourceCulture); } } /// /// Looks up a localized string similar to Confirmation Message. /// public static string ClearInventoryConfiguration_ConfirmationMessage_Name { get { return ResourceManager.GetString("ClearInventoryConfiguration_ConfirmationMessage_Name", resourceCulture); } } /// /// Looks up a localized string similar to The message to show when the inventory is cleared.. /// public static string ClearInventoryConfiguration_InventoryClearedMessage_Description { get { return ResourceManager.GetString("ClearInventoryConfiguration_InventoryClearedMessage_Description", resourceCulture); } } /// /// Looks up a localized string similar to Inventory Cleared Message. /// public static string ClearInventoryConfiguration_InventoryClearedMessage_Name { get { return ResourceManager.GetString("ClearInventoryConfiguration_InventoryClearedMessage_Name", resourceCulture); } } /// /// Looks up a localized string similar to The money cost to clear inventory (except GMs). Default: 0.. /// public static string ClearInventoryConfiguration_MoneyCost_Description { get { return ResourceManager.GetString("ClearInventoryConfiguration_MoneyCost_Description", resourceCulture); } } /// /// Looks up a localized string similar to Money Cost. /// public static string ClearInventoryConfiguration_MoneyCost_Name { get { return ResourceManager.GetString("ClearInventoryConfiguration_MoneyCost_Name", resourceCulture); } } /// /// Looks up a localized string similar to The message to show when the player does not have enough money to run the command.. /// public static string ClearInventoryConfiguration_NotEnoughMoneyMessage_Description { get { return ResourceManager.GetString("ClearInventoryConfiguration_NotEnoughMoneyMessage_Description", resourceCulture); } } /// /// Looks up a localized string similar to Not Enough Money Message. /// public static string ClearInventoryConfiguration_NotEnoughMoneyMessage_Name { get { return ResourceManager.GetString("ClearInventoryConfiguration_NotEnoughMoneyMessage_Name", resourceCulture); } } /// /// Looks up a localized string similar to If true, the player will need to run the command again within 10 seconds to confirm the inventory clearing (excluding GM).. /// public static string ClearInventoryConfiguration_RequireConfirmation_Description { get { return ResourceManager.GetString("ClearInventoryConfiguration_RequireConfirmation_Description", resourceCulture); } } /// /// Looks up a localized string similar to Require Confirmation. /// public static string ClearInventoryConfiguration_RequireConfirmation_Name { get { return ResourceManager.GetString("ClearInventoryConfiguration_RequireConfirmation_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/createmonster <number> <intelligent>'. Creates a monster which can be remote controlled by the GM.. /// public static string CreateMonsterChatCommand_Description { get { return ResourceManager.GetString("CreateMonsterChatCommand_Description", resourceCulture); } } /// /// Looks up a localized string similar to Create monster chat command. /// public static string CreateMonsterChatCommand_Name { get { return ResourceManager.GetString("CreateMonsterChatCommand_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/disconnect <char>'. Disconnects a player from the game server.. /// public static string DisconnectChatCommandPlugIn_Description { get { return ResourceManager.GetString("DisconnectChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Disconnect chat command. /// public static string DisconnectChatCommandPlugIn_Name { get { return ResourceManager.GetString("DisconnectChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the dragon roar skill of the rage fighter class. Additionally to the attacked target, it will hit up to seven additional targets.. /// public static string DragonRoarSkillPlugIn_Description { get { return ResourceManager.GetString("DragonRoarSkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Dragon Roar Skill. /// public static string DragonRoarSkillPlugIn_Name { get { return ResourceManager.GetString("DragonRoarSkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the drain life skill of the summoner class. Additionally to the attacked target, it regains life for damage dealt.. /// public static string DrainLifeSkillPlugIn_Description { get { return ResourceManager.GetString("DrainLifeSkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Drain Life Skill. /// public static string DrainLifeSkillPlugIn_Name { get { return ResourceManager.GetString("DrainLifeSkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the earth shake skill of the dark horse. Pushes the targets away from the attacker.. /// public static string EarthShakeSkillPlugIn_Description { get { return ResourceManager.GetString("EarthShakeSkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Earth shake skill. /// public static string EarthShakeSkillPlugIn_Name { get { return ResourceManager.GetString("EarthShakeSkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Ends the duel when one of the duelists leaves the duel map. If a spectator leaves the duel map, it's removed from the spectator list, too.. /// public static string EndDuelWhenLeavingDuelMapPlugIn_Description { get { return ResourceManager.GetString("EndDuelWhenLeavingDuelMapPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to End Duel When Leaving Duel Map. /// public static string EndDuelWhenLeavingDuelMapPlugIn_Name { get { return ResourceManager.GetString("EndDuelWhenLeavingDuelMapPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the fire scream skill of the dark lord class. Based on a chance, it does an additional damage (explosion) to any targets in a radius which origin is the target itself.. /// public static string FireScreamSkillPlugIn_Description { get { return ResourceManager.GetString("FireScreamSkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Fire scream skill. /// public static string FireScreamSkillPlugIn_Name { get { return ResourceManager.GetString("FireScreamSkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the force skill of the dark lord.. /// public static string ForceSkillAction_Description { get { return ResourceManager.GetString("ForceSkillAction_Description", resourceCulture); } } /// /// Looks up a localized string similar to ForceSkillAction. /// public static string ForceSkillAction_Name { get { return ResourceManager.GetString("ForceSkillAction_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the force wave strengthener skill of the dark lord.. /// public static string ForceWaveStrengSkillAction_Description { get { return ResourceManager.GetString("ForceWaveStrengSkillAction_Description", resourceCulture); } } /// /// Looks up a localized string similar to ForceWaveStrengSkillAction. /// public static string ForceWaveStrengSkillAction_Name { get { return ResourceManager.GetString("ForceWaveStrengSkillAction_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the fruit consumption.. /// public static string FruitConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("FruitConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Fruit Consume Handler. /// public static string FruitConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("FruitConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handle Gatekeeper NPC Request. /// public static string GatekeeperNpcPlugin_Description { get { return ResourceManager.GetString("GatekeeperNpcPlugin_Description", resourceCulture); } } /// /// Looks up a localized string similar to GatekeeperNpcPlugin. /// public static string GatekeeperNpcPlugin_Name { get { return ResourceManager.GetString("GatekeeperNpcPlugin_Name", resourceCulture); } } /// /// Looks up a localized string similar to Gets level of a player. Usage: /getlevel (optional:character). /// public static string GetLevelChatCommandPlugIn_Description { get { return ResourceManager.GetString("GetLevelChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Get level command. /// public static string GetLevelChatCommandPlugIn_Name { get { return ResourceManager.GetString("GetLevelChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Gets level up points of a player. Usage: /getleveluppoints (optional:character). /// public static string GetLevelUpPointsChatCommandPlugIn_Description { get { return ResourceManager.GetString("GetLevelUpPointsChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Get level up points command. /// public static string GetLevelUpPointsChatCommandPlugIn_Name { get { return ResourceManager.GetString("GetLevelUpPointsChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Gets master level of a player. Usage: /getmasterlevel (optional:character). /// public static string GetMasterLevelChatCommandPlugIn_Description { get { return ResourceManager.GetString("GetMasterLevelChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Get master level command. /// public static string GetMasterLevelChatCommandPlugIn_Name { get { return ResourceManager.GetString("GetMasterLevelChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Gets master level up points of a player. Usage: /getmasterleveluppoints (optional:character). /// public static string GetMasterLevelUpPointsChatCommandPlugIn_Description { get { return ResourceManager.GetString("GetMasterLevelUpPointsChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Get master level up points command. /// public static string GetMasterLevelUpPointsChatCommandPlugIn_Name { get { return ResourceManager.GetString("GetMasterLevelUpPointsChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Gets money of a player. Usage: /getmoney (optional:character). /// public static string GetMoneyChatCommandPlugIn_Description { get { return ResourceManager.GetString("GetMoneyChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Get money command. /// public static string GetMoneyChatCommandPlugIn_Name { get { return ResourceManager.GetString("GetMoneyChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Gets resets of a player. Usage: /getresets (optional:character). /// public static string GetResetsChatCommandPlugIn_Description { get { return ResourceManager.GetString("GetResetsChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Get resets command. /// public static string GetResetsChatCommandPlugIn_Name { get { return ResourceManager.GetString("GetResetsChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Get stat points. Usage: /get (ene|agi|vit|str|cmd) (optional:character). /// public static string GetStatChatCommandPlugIn_Description { get { return ResourceManager.GetString("GetStatChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Get Stat chat command. /// public static string GetStatChatCommandPlugIn_Name { get { return ResourceManager.GetString("GetStatChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handle Golden Invasion event. /// public static string GoldenInvasionPlugIn_Description { get { return ResourceManager.GetString("GoldenInvasionPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Golden Invasion. /// public static string GoldenInvasionPlugIn_Name { get { return ResourceManager.GetString("GoldenInvasionPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/battlesoccer <guildname>'. Sends a request to the guild master of the requested guild.. /// public static string GuildBattleSoccerChatCommandPlugIn_Description { get { return ResourceManager.GetString("GuildBattleSoccerChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Guild battle soccer chat command. /// public static string GuildBattleSoccerChatCommandPlugIn_Name { get { return ResourceManager.GetString("GuildBattleSoccerChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/guilddisconnect <guild>'. Disconnect the guild members.. /// public static string GuildDisconnectChatCommandPlugIn_Description { get { return ResourceManager.GetString("GuildDisconnectChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Guild disconnect chat command. /// public static string GuildDisconnectChatCommandPlugIn_Name { get { return ResourceManager.GetString("GuildDisconnectChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/guildmove <guild> <map> <x?> <y?>'. Move the character from a guild to a specified map and coordinates.. /// public static string GuildMoveChatCommandPlugIn_Description { get { return ResourceManager.GetString("GuildMoveChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Guild move chat command. /// public static string GuildMoveChatCommandPlugIn_Name { get { return ResourceManager.GetString("GuildMoveChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/war <guild>'. Sends a request to the guild master of the requested guild.. /// public static string GuildWarChatCommandPlugIn_Description { get { return ResourceManager.GetString("GuildWarChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Guild war chat command. /// public static string GuildWarChatCommandPlugIn_Name { get { return ResourceManager.GetString("GuildWarChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to This plugin increases the score of the soccer result, if a kill occurred.. /// public static string GuildWarKillScorePlugIn_Description { get { return ResourceManager.GetString("GuildWarKillScorePlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Guild soccer kill score. /// public static string GuildWarKillScorePlugIn_Name { get { return ResourceManager.GetString("GuildWarKillScorePlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Experience multiplier. /// public static string HappyHourConfiguration_ExperienceMultiplier_Name { get { return ResourceManager.GetString("HappyHourConfiguration_ExperienceMultiplier_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handle Happy Hour event. /// public static string HappyHourPlugIn_Description { get { return ResourceManager.GetString("HappyHourPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Happy Hour. /// public static string HappyHourPlugIn_Name { get { return ResourceManager.GetString("HappyHourPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the jewel of harmony consumption.. /// public static string HarmonyJewelConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("HarmonyJewelConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Harmony Jewel Consume Handler. /// public static string HarmonyJewelConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("HarmonyJewelConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the /help <command> chat command. Shows information about the requested command.. /// public static string HelpCommand_Description { get { return ResourceManager.GetString("HelpCommand_Description", resourceCulture); } } /// /// Looks up a localized string similar to Help command. /// public static string HelpCommand_Name { get { return ResourceManager.GetString("HelpCommand_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/hide'. Hides the own player from others.. /// public static string HideChatCommandPlugIn_Description { get { return ResourceManager.GetString("HideChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide command. /// public static string HideChatCommandPlugIn_Name { get { return ResourceManager.GetString("HideChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the higher refine stone consumption.. /// public static string HigherRefineStoneConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("HigherRefineStoneConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Higher Refine Stone Consume Handler. /// public static string HigherRefineStoneConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("HigherRefineStoneConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/item <group> <number> <lvl?> <exc?> <sk?> <lu?> <opt?> <anc?> <ancBonuslvl?>'. Drops a specific item next to the character.. /// public static string ItemChatCommandPlugIn_Description { get { return ResourceManager.GetString("ItemChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Item chat command. /// public static string ItemChatCommandPlugIn_Name { get { return ResourceManager.GetString("ItemChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the large complex potion consumption.. /// public static string LargeComplexPotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("LargeComplexPotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Large Complex Potion Consume Handler. /// public static string LargeComplexPotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("LargeComplexPotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the large health potion consumption.. /// public static string LargeHealthPotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("LargeHealthPotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Large Health Potion Consume Handler. /// public static string LargeHealthPotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("LargeHealthPotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the large mana potion consumption.. /// public static string LargeManaPotionConsumeHandler_Description { get { return ResourceManager.GetString("LargeManaPotionConsumeHandler_Description", resourceCulture); } } /// /// Looks up a localized string similar to LargeManaPotionConsumeHandler. /// public static string LargeManaPotionConsumeHandler_Name { get { return ResourceManager.GetString("LargeManaPotionConsumeHandler_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the large shield potion consumption.. /// public static string LargeShieldPotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("LargeShieldPotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Large Shield Potion Consume Handler. /// public static string LargeShieldPotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("LargeShieldPotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the consumption of items which add skills (e.g. scrolls, orbs).. /// public static string LearnablesConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("LearnablesConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Learnables Consume Handler. /// public static string LearnablesConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("LearnablesConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the jewel of life consumption.. /// public static string LifeJewelConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("LifeJewelConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Life Jewel Consume Handler. /// public static string LifeJewelConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("LifeJewelConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Lists all the commands.. /// public static string ListCommand_Description { get { return ResourceManager.GetString("ListCommand_Description", resourceCulture); } } /// /// Looks up a localized string similar to List command. /// public static string ListCommand_Name { get { return ResourceManager.GetString("ListCommand_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the lower refine stone consumption.. /// public static string LowerRefineStoneConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("LowerRefineStoneConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Lower Refine Stone Consume Handler. /// public static string LowerRefineStoneConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("LowerRefineStoneConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the medium complex potion consumption.. /// public static string MediumComplexPotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("MediumComplexPotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Medium Complex Potion Consume Handler. /// public static string MediumComplexPotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("MediumComplexPotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the medium health potion consumption.. /// public static string MediumHealthPotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("MediumHealthPotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Medium Health Potion Consume Handler. /// public static string MediumHealthPotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("MediumHealthPotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the medium mana potion consumption.. /// public static string MediumManaPotionConsumeHandler_Description { get { return ResourceManager.GetString("MediumManaPotionConsumeHandler_Description", resourceCulture); } } /// /// Looks up a localized string similar to MediumManaPotionConsumeHandler. /// public static string MediumManaPotionConsumeHandler_Name { get { return ResourceManager.GetString("MediumManaPotionConsumeHandler_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the medium shield potion consumption.. /// public static string MediumShieldPotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("MediumShieldPotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Medium Shield Potion Consume Handler. /// public static string MediumShieldPotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("MediumShieldPotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Entrance closed message. /// public static string MiniGameStartConfiguration_EntranceClosedMessage_Name { get { return ResourceManager.GetString("MiniGameStartConfiguration_EntranceClosedMessage_Name", resourceCulture); } } /// /// Looks up a localized string similar to Entrance opened message. /// public static string MiniGameStartConfiguration_EntranceOpenedMessage_Name { get { return ResourceManager.GetString("MiniGameStartConfiguration_EntranceOpenedMessage_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/move <target> <mapIdOrName?> <x?> <y?>'. Moves the character to the specified destination.. /// public static string MoveChatCommandPlugIn_Description { get { return ResourceManager.GetString("MoveChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Move chat command. /// public static string MoveChatCommandPlugIn_Name { get { return ResourceManager.GetString("MoveChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/movemonster <id> <x> <y>'. Moves a previously created monster which can be remote controlled by the GM.. /// public static string MoveMonsterChatCommand_Description { get { return ResourceManager.GetString("MoveMonsterChatCommand_Description", resourceCulture); } } /// /// Looks up a localized string similar to Move remote monster chat command. /// public static string MoveMonsterChatCommand_Name { get { return ResourceManager.GetString("MoveMonsterChatCommand_Name", resourceCulture); } } /// /// Looks up a localized string similar to This value is applied per pay interval and multiplied with the total character level.. /// public static string MuHelperConfiguration_CostPerStage_Description { get { return ResourceManager.GetString("MuHelperConfiguration_CostPerStage_Description", resourceCulture); } } /// /// Looks up a localized string similar to Cost per stage. /// public static string MuHelperConfiguration_CostPerStage_Name { get { return ResourceManager.GetString("MuHelperConfiguration_CostPerStage_Name", resourceCulture); } } /// /// Looks up a localized string similar to Maximum character level. /// public static string MuHelperConfiguration_MaxLevel_Name { get { return ResourceManager.GetString("MuHelperConfiguration_MaxLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to Minimum character level. /// public static string MuHelperConfiguration_MinLevel_Name { get { return ResourceManager.GetString("MuHelperConfiguration_MinLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to Pay interval. /// public static string MuHelperConfiguration_PayInterval_Name { get { return ResourceManager.GetString("MuHelperConfiguration_PayInterval_Name", resourceCulture); } } /// /// Looks up a localized string similar to After each interval, the stage gets increased to the next level with usually increasing costs.. /// public static string MuHelperConfiguration_StageInterval_Description { get { return ResourceManager.GetString("MuHelperConfiguration_StageInterval_Description", resourceCulture); } } /// /// Looks up a localized string similar to Stage interval. /// public static string MuHelperConfiguration_StageInterval_Name { get { return ResourceManager.GetString("MuHelperConfiguration_StageInterval_Name", resourceCulture); } } /// /// Looks up a localized string similar to Provides configuration for the MU Helper feature.. /// public static string MuHelperFeaturePlugIn_Description { get { return ResourceManager.GetString("MuHelperFeaturePlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to MU Helper Feature. /// public static string MuHelperFeaturePlugIn_Name { get { return ResourceManager.GetString("MuHelperFeaturePlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/goldnotice message'. Sends a global golden notice message to all players of the game.. /// public static string NoticeChatCommandPlugIn_Description { get { return ResourceManager.GetString("NoticeChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Notice chat command. /// public static string NoticeChatCommandPlugIn_Name { get { return ResourceManager.GetString("NoticeChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the start of nova skill of the wizard class.. /// public static string NovaSkillStartPlugin_Description { get { return ResourceManager.GetString("NovaSkillStartPlugin_Description", resourceCulture); } } /// /// Looks up a localized string similar to NovaSkillStartPlugin. /// public static string NovaSkillStartPlugin_Name { get { return ResourceManager.GetString("NovaSkillStartPlugin_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the stopping of nova skill of the wizard class.. /// public static string NovaSkillStopPlugin_Description { get { return ResourceManager.GetString("NovaSkillStopPlugin_Description", resourceCulture); } } /// /// Looks up a localized string similar to NovaSkillStopPlugin. /// public static string NovaSkillStopPlugin_Name { get { return ResourceManager.GetString("NovaSkillStopPlugin_Name", resourceCulture); } } /// /// Looks up a localized string similar to The message to show when the player does not have the required VIP level for this command (excluding GM).. /// public static string NpcChatCommandConfiguration_InsufficientVipLevelMessage_Description { get { return ResourceManager.GetString("NpcChatCommandConfiguration_InsufficientVipLevelMessage_Description", resourceCulture); } } /// /// Looks up a localized string similar to Insufficient VIP Level Message. /// public static string NpcChatCommandConfiguration_InsufficientVipLevelMessage_Name { get { return ResourceManager.GetString("NpcChatCommandConfiguration_InsufficientVipLevelMessage_Name", resourceCulture); } } /// /// Looks up a localized string similar to The minimum VIP level to use the command. Default: 0.. /// public static string NpcChatCommandConfiguration_MinimumVipLevel_Description { get { return ResourceManager.GetString("NpcChatCommandConfiguration_MinimumVipLevel_Description", resourceCulture); } } /// /// Looks up a localized string similar to Minimum VIP Level. /// public static string NpcChatCommandConfiguration_MinimumVipLevel_Name { get { return ResourceManager.GetString("NpcChatCommandConfiguration_MinimumVipLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to The ID of the NPC to open the merchant store. Default: Potion Girl Amy - 253.. /// public static string NpcChatCommandConfiguration_OpenMerchantNpc_Description { get { return ResourceManager.GetString("NpcChatCommandConfiguration_OpenMerchantNpc_Description", resourceCulture); } } /// /// Looks up a localized string similar to NPC ID. /// public static string NpcChatCommandConfiguration_OpenMerchantNpc_Name { get { return ResourceManager.GetString("NpcChatCommandConfiguration_OpenMerchantNpc_Name", resourceCulture); } } /// /// Looks up a localized string similar to Opens the merchant NPC store.. /// public static string NpcChatCommandPlugIn_Description { get { return ResourceManager.GetString("NpcChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to NPC open merchant chat command. /// public static string NpcChatCommandPlugIn_Name { get { return ResourceManager.GetString("NpcChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Allows players to start offline leveling with /offlevel. The character stays in the world after the client disconnects and stops when the player logs back in.. /// public static string OfflineLevelingChatCommandPlugIn_Description { get { return ResourceManager.GetString("OfflineLevelingChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Offline Leveling Command. /// public static string OfflineLevelingChatCommandPlugIn_Name { get { return ResourceManager.GetString("OfflineLevelingChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/online'. Gets the count of game masters and players online.. /// public static string OnlineChatCommandPlugIn_Description { get { return ResourceManager.GetString("OnlineChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Online chat command. /// public static string OnlineChatCommandPlugIn_Name { get { return ResourceManager.GetString("OnlineChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to The message to show when the player does not have the required VIP level for this command (excluding GM).. /// public static string OpenWarehouseChatCommandConfiguration_InsufficientVipLevelMessage_Description { get { return ResourceManager.GetString("OpenWarehouseChatCommandConfiguration_InsufficientVipLevelMessage_Description", resourceCulture); } } /// /// Looks up a localized string similar to Insufficient VIP Level Message. /// public static string OpenWarehouseChatCommandConfiguration_InsufficientVipLevelMessage_Name { get { return ResourceManager.GetString("OpenWarehouseChatCommandConfiguration_InsufficientVipLevelMessage_Name", resourceCulture); } } /// /// Looks up a localized string similar to The minimum VIP level to use the command (excluding GM). Default: 0.. /// public static string OpenWarehouseChatCommandConfiguration_MinimumVipLevel_Description { get { return ResourceManager.GetString("OpenWarehouseChatCommandConfiguration_MinimumVipLevel_Description", resourceCulture); } } /// /// Looks up a localized string similar to Minimum VIP Level. /// public static string OpenWarehouseChatCommandConfiguration_MinimumVipLevel_Name { get { return ResourceManager.GetString("OpenWarehouseChatCommandConfiguration_MinimumVipLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to Opens the warehouse.. /// public static string OpenWarehouseChatCommandPlugIn_Description { get { return ResourceManager.GetString("OpenWarehouseChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Open Warehouse chat command. /// public static string OpenWarehouseChatCommandPlugIn_Name { get { return ResourceManager.GetString("OpenWarehouseChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Automatically rejoins players to their previous party upon entering the world.. /// public static string PartyAutoRejoinPlugIn_Description { get { return ResourceManager.GetString("PartyAutoRejoinPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Party Auto-Rejoin. /// public static string PartyAutoRejoinPlugIn_Name { get { return ResourceManager.GetString("PartyAutoRejoinPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Saves the progress of players periodically when their status is 'EnteredWorld'.. /// public static string PeriodicSaveProgressPlugIn_Description { get { return ResourceManager.GetString("PeriodicSaveProgressPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Periodic Save Progress. /// public static string PeriodicSaveProgressPlugIn_Name { get { return ResourceManager.GetString("PeriodicSaveProgressPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Save interval. /// public static string PeriodicSaveProgressPlugInConfiguration_Interval_Name { get { return ResourceManager.GetString("PeriodicSaveProgressPlugInConfiguration_Interval_Name", resourceCulture); } } /// /// Looks up a localized string similar to The text which prints as a golden message in the game when task starts.. /// public static string PeriodicTaskConfiguration_StartMessage_Description { get { return ResourceManager.GetString("PeriodicTaskConfiguration_StartMessage_Description", resourceCulture); } } /// /// Looks up a localized string similar to Start message. /// public static string PeriodicTaskConfiguration_StartMessage_Name { get { return ResourceManager.GetString("PeriodicTaskConfiguration_StartMessage_Name", resourceCulture); } } /// /// Looks up a localized string similar to The text which prints as a golden message in the game when task ends.. /// public static string PeriodicTaskConfiguration_EndMessage_Description { get { return ResourceManager.GetString("PeriodicTaskConfiguration_EndMessage_Description", resourceCulture); } } /// /// Looks up a localized string similar to End message. /// public static string PeriodicTaskConfiguration_EndMessage_Name { get { return ResourceManager.GetString("PeriodicTaskConfiguration_EndMessage_Name", resourceCulture); } } /// /// Looks up a localized string similar to Pre-start message delay. /// public static string PeriodicTaskConfiguration_PreStartMessageDelay_Name { get { return ResourceManager.GetString("PeriodicTaskConfiguration_PreStartMessageDelay_Name", resourceCulture); } } /// /// Looks up a localized string similar to Task duration (minimum). /// public static string PeriodicTaskConfiguration_TaskDuration_Name { get { return ResourceManager.GetString("PeriodicTaskConfiguration_TaskDuration_Name", resourceCulture); } } /// /// Looks up a localized string similar to Timetable. /// public static string PeriodicTaskConfiguration_Timetable_Name { get { return ResourceManager.GetString("PeriodicTaskConfiguration_Timetable_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the phoenix shot weapon skill of the rage fighter class. Additionally to the attacked target, it will hit up to seven additional targets.. /// public static string PhoenixShotSkillPlugIn_Description { get { return ResourceManager.GetString("PhoenixShotSkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Phoenix Shot Skill. /// public static string PhoenixShotSkillPlugIn_Name { get { return ResourceManager.GetString("PhoenixShotSkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/pk <char> <pk_lvl> <pk_count>'. Sets player kill level and count of a character.. /// public static string PkChatCommandPlugIn_Description { get { return ResourceManager.GetString("PkChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to PK chat command. /// public static string PkChatCommandPlugIn_Name { get { return ResourceManager.GetString("PkChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/pkclear <char>'. Clears the player kill count.. /// public static string PkClearChatCommandPlugIn_Description { get { return ResourceManager.GetString("PkClearChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to PK clear chat command. /// public static string PkClearChatCommandPlugIn_Name { get { return ResourceManager.GetString("PkClearChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the plasma storm skill of the fenrir pet. It randomly halves the durability of a target's equipped item.. /// public static string PlasmaStormSkillPlugIn_Description { get { return ResourceManager.GetString("PlasmaStormSkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Plasma Storm Skill. /// public static string PlasmaStormSkillPlugIn_Name { get { return ResourceManager.GetString("PlasmaStormSkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to This plugin decreases the experience after the player has been killed by a monster.. /// public static string PlayerLosesExperienceAfterDeathPlugIn_Description { get { return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Player exp loss after death. /// public static string PlayerLosesExperienceAfterDeathPlugIn_Name { get { return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Experience loss %. /// public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_ExperienceLossPercentage_Name { get { return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_ExperienceLossPercentage_Name", resourceCulture); } } /// /// Looks up a localized string similar to Is master. /// public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_IsMaster_Name { get { return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_IsMaster_Name", resourceCulture); } } /// /// Looks up a localized string similar to Losses per stage. /// public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_Losses_Name { get { return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_Losses_Name", resourceCulture); } } /// /// Looks up a localized string similar to Losses per level. /// public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_LossesPerLevel_Name { get { return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_LossesPerLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to Minimum level. /// public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_MinimumLevel_Name { get { return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_MinimumLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to State. /// public static string PlayerLosesExperienceAfterDeathPlugInConfiguration_State_Name { get { return ResourceManager.GetString("PlayerLosesExperienceAfterDeathPlugInConfiguration_State_Name", resourceCulture); } } /// /// Looks up a localized string similar to This plugin decreases the money (zen) after the player has been killed by a monster.. /// public static string PlayerLosesMoneyAfterDeathPlugIn_Description { get { return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Player money loss after death. /// public static string PlayerLosesMoneyAfterDeathPlugIn_Name { get { return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Inventory money loss %. /// public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_InventoryMoneyLossPercentage_Name { get { return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_InventoryMoneyLossPercentage_Name", resourceCulture); } } /// /// Looks up a localized string similar to Is master. /// public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_IsMaster_Name { get { return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_IsMaster_Name", resourceCulture); } } /// /// Looks up a localized string similar to Losses per level. /// public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_LossesPerLevel_Name { get { return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_LossesPerLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to Minimum level. /// public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_MinimumLevel_Name { get { return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_MinimumLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to Vault money loss %. /// public static string PlayerLosesMoneyAfterDeathPlugInConfiguration_VaultMoneyLossPercentage_Name { get { return ResourceManager.GetString("PlayerLosesMoneyAfterDeathPlugInConfiguration_VaultMoneyLossPercentage_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the pollution skill (book of lagle) of the summoner class. Based on a chance, it may push the targets 2 squares away from the attacker.. /// public static string PollutionSkillPlugIn_Description { get { return ResourceManager.GetString("PollutionSkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Pollution Skill. /// public static string PollutionSkillPlugIn_Name { get { return ResourceManager.GetString("PollutionSkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/post message'. Sends a global blue system message to all players of the game.. /// public static string PostChatCommandPlugIn_Description { get { return ResourceManager.GetString("PostChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Post chat command. /// public static string PostChatCommandPlugIn_Name { get { return ResourceManager.GetString("PostChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to This plugin increases the monster kill count of the quest state of active quests.. /// public static string QuestMonsterKillCountPlugIn_Description { get { return ResourceManager.GetString("QuestMonsterKillCountPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Count killed quest monsters. /// public static string QuestMonsterKillCountPlugIn_Name { get { return ResourceManager.GetString("QuestMonsterKillCountPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Message. /// public static string QuestMonsterKillCountPlugInConfiguration_Message_Name { get { return ResourceManager.GetString("QuestMonsterKillCountPlugInConfiguration_Message_Name", resourceCulture); } } /// /// Looks up a localized string similar to Defines the value which is additionally recovered. From this value, the character level is subtracted.. /// public static string RecoverConsumeHandlerConfiguration_AdditionalRecoverMinusCharacterLevel_Description { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_AdditionalRecoverMinusCharacterLevel_Descripti" + "on", resourceCulture); } } /// /// Looks up a localized string similar to Additional recover minus character level. /// public static string RecoverConsumeHandlerConfiguration_AdditionalRecoverMinusCharacterLevel_Name { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_AdditionalRecoverMinusCharacterLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to The cooldown time for the next consumption.. /// public static string RecoverConsumeHandlerConfiguration_CooldownTime_Description { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_CooldownTime_Description", resourceCulture); } } /// /// Looks up a localized string similar to Cooldown time. /// public static string RecoverConsumeHandlerConfiguration_CooldownTime_Name { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_CooldownTime_Name", resourceCulture); } } /// /// Looks up a localized string similar to A value between 0 and 1 (exclusive). 1 would mean that the recover works instantly since level 1.. /// public static string RecoverConsumeHandlerConfiguration_RecoverDelayReductionByPotionLevel_Description { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverDelayReductionByPotionLevel_Description" + "", resourceCulture); } } /// /// Looks up a localized string similar to Recover delay reduction by potion level. /// public static string RecoverConsumeHandlerConfiguration_RecoverDelayReductionByPotionLevel_Name { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverDelayReductionByPotionLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to Recover percentage increase by potion level. /// public static string RecoverConsumeHandlerConfiguration_RecoverPercentageIncreaseByPotionLevel_Name { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverPercentageIncreaseByPotionLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to If none are defined, the recover happens instantly.. /// public static string RecoverConsumeHandlerConfiguration_RecoverSteps_Description { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverSteps_Description", resourceCulture); } } /// /// Looks up a localized string similar to Maximum character level. /// public static string RecoverConsumeHandlerConfiguration_RecoverSteps_Name { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_RecoverSteps_Name", resourceCulture); } } /// /// Looks up a localized string similar to Total recover percentage. /// public static string RecoverConsumeHandlerConfiguration_TotalRecoverPercentage_Name { get { return ResourceManager.GetString("RecoverConsumeHandlerConfiguration_TotalRecoverPercentage_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handle red dragon invasion event. /// public static string RedDragonInvasionPlugIn_Description { get { return ResourceManager.GetString("RedDragonInvasionPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Red Dragon Invasion. /// public static string RedDragonInvasionPlugIn_Name { get { return ResourceManager.GetString("RedDragonInvasionPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/removenpc <id>'.. /// public static string RemoveNpcChatCommand_Description { get { return ResourceManager.GetString("RemoveNpcChatCommand_Description", resourceCulture); } } /// /// Looks up a localized string similar to Remove npc chat command. /// public static string RemoveNpcChatCommand_Name { get { return ResourceManager.GetString("RemoveNpcChatCommand_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the requiem skill (book of neil) of the summoner class. Based on a chance, it may stun the target.. /// public static string RequiemSkillPlugIn_Description { get { return ResourceManager.GetString("RequiemSkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Requiem Skill. /// public static string RequiemSkillPlugIn_Name { get { return ResourceManager.GetString("RequiemSkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handle Reset Character NPC Request. /// public static string ResetCharacterNpcPlugin_Description { get { return ResourceManager.GetString("ResetCharacterNpcPlugin_Description", resourceCulture); } } /// /// Looks up a localized string similar to ResetCharacterNpcPlugin. /// public static string ResetCharacterNpcPlugin_Name { get { return ResourceManager.GetString("ResetCharacterNpcPlugin_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/reset'.. /// public static string ResetChatCommandPlugIn_Description { get { return ResourceManager.GetString("ResetChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Reset chat command. /// public static string ResetChatCommandPlugIn_Name { get { return ResourceManager.GetString("ResetChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Level after reset. /// public static string ResetConfiguration_LevelAfterReset_Name { get { return ResourceManager.GetString("ResetConfiguration_LevelAfterReset_Name", resourceCulture); } } /// /// Looks up a localized string similar to Log out. /// public static string ResetConfiguration_LogOut_Name { get { return ResourceManager.GetString("ResetConfiguration_LogOut_Name", resourceCulture); } } /// /// Looks up a localized string similar to Move home. /// public static string ResetConfiguration_MoveHome_Name { get { return ResourceManager.GetString("ResetConfiguration_MoveHome_Name", resourceCulture); } } /// /// Looks up a localized string similar to Multiply points by reset count. /// public static string ResetConfiguration_MultiplyPointsByResetCount_Name { get { return ResourceManager.GetString("ResetConfiguration_MultiplyPointsByResetCount_Name", resourceCulture); } } /// /// Looks up a localized string similar to Multiply required money by reset count. /// public static string ResetConfiguration_MultiplyRequiredMoneyByResetCount_Name { get { return ResourceManager.GetString("ResetConfiguration_MultiplyRequiredMoneyByResetCount_Name", resourceCulture); } } /// /// Looks up a localized string similar to Points per reset. /// public static string ResetConfiguration_PointsPerReset_Name { get { return ResourceManager.GetString("ResetConfiguration_PointsPerReset_Name", resourceCulture); } } /// /// Looks up a localized string similar to Replace level-up points with reset total. /// public static string ResetConfiguration_ReplacePointsPerReset_Name { get { return ResourceManager.GetString("ResetConfiguration_ReplacePointsPerReset_Name", resourceCulture); } } /// /// Looks up a localized string similar to Required level. /// public static string ResetConfiguration_RequiredLevel_Name { get { return ResourceManager.GetString("ResetConfiguration_RequiredLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to Required money. /// public static string ResetConfiguration_RequiredMoney_Name { get { return ResourceManager.GetString("ResetConfiguration_RequiredMoney_Name", resourceCulture); } } /// /// Looks up a localized string similar to Reset limit. /// public static string ResetConfiguration_ResetLimit_Name { get { return ResourceManager.GetString("ResetConfiguration_ResetLimit_Name", resourceCulture); } } /// /// Looks up a localized string similar to Reset base stats to class defaults. /// public static string ResetConfiguration_ResetStats_Name { get { return ResourceManager.GetString("ResetConfiguration_ResetStats_Name", resourceCulture); } } /// /// Looks up a localized string similar to Provides configuration for the reset feature.. /// public static string ResetFeaturePlugIn_Description { get { return ResourceManager.GetString("ResetFeaturePlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Reset Feature. /// public static string ResetFeaturePlugIn_Name { get { return ResourceManager.GetString("ResetFeaturePlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Updates the state of the self defense system.. /// public static string SelfDefensePlugIn_Description { get { return ResourceManager.GetString("SelfDefensePlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Self Defense. /// public static string SelfDefensePlugIn_Name { get { return ResourceManager.GetString("SelfDefensePlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Self-defense time-out.. /// public static string SelfDefensePlugInConfiguration_SelfDefenseTimeOut_Name { get { return ResourceManager.GetString("SelfDefensePlugInConfiguration_SelfDefenseTimeOut_Name", resourceCulture); } } /// /// Looks up a localized string similar to Sets level of a player. Usage: /setlevel (level) (optional:character). /// public static string SetLevelChatCommandPlugIn_Description { get { return ResourceManager.GetString("SetLevelChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Set level command. /// public static string SetLevelChatCommandPlugIn_Name { get { return ResourceManager.GetString("SetLevelChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Sets level up points of a player. Usage: /setleveluppoints (points) (optional:character). /// public static string SetLevelUpPointsChatCommandPlugIn_Description { get { return ResourceManager.GetString("SetLevelUpPointsChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Set level up points command. /// public static string SetLevelUpPointsChatCommandPlugIn_Name { get { return ResourceManager.GetString("SetLevelUpPointsChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Sets master level of a player. Usage: /setmasterlevel (level) (optional:character). /// public static string SetMasterLevelChatCommandPlugIn_Description { get { return ResourceManager.GetString("SetMasterLevelChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Set master level command. /// public static string SetMasterLevelChatCommandPlugIn_Name { get { return ResourceManager.GetString("SetMasterLevelChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Sets master level up points of a player. Usage: /setmasterleveluppoints (points) (optional:character). /// public static string SetMasterLevelUpPointsChatCommandPlugIn_Description { get { return ResourceManager.GetString("SetMasterLevelUpPointsChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Set master level up points command. /// public static string SetMasterLevelUpPointsChatCommandPlugIn_Name { get { return ResourceManager.GetString("SetMasterLevelUpPointsChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Sets money of a player. Usage: /setmoney (amount) (optional:character). /// public static string SetMoneyChatCommandPlugIn_Description { get { return ResourceManager.GetString("SetMoneyChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Set money command. /// public static string SetMoneyChatCommandPlugIn_Name { get { return ResourceManager.GetString("SetMoneyChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Sets resets of a player. Usage: /setresets (resets) (optional:character). /// public static string SetResetsChatCommandPlugIn_Description { get { return ResourceManager.GetString("SetResetsChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Set resets command. /// public static string SetResetsChatCommandPlugIn_Name { get { return ResourceManager.GetString("SetResetsChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Set stat points. Usage: /set (ene|agi|vit|str|cmd) (amount) (optional:character). /// public static string SetStatChatCommandPlugIn_Description { get { return ResourceManager.GetString("SetStatChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Set Stat chat command. /// public static string SetStatChatCommandPlugIn_Name { get { return ResourceManager.GetString("SetStatChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/fireworks <x> <y>'. Shows an fireworks effect at the specified coordinates.. /// public static string ShowFireworksEffectChatCommandPlugIn_Description { get { return ResourceManager.GetString("ShowFireworksEffectChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show fireworks effect chat command. /// public static string ShowFireworksEffectChatCommandPlugIn_Name { get { return ResourceManager.GetString("ShowFireworksEffectChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Shows a message to all players when a player enters the game.. /// public static string ShowMessageToAllWhenPlayerEnteredWorldPlugIn_Description { get { return ResourceManager.GetString("ShowMessageToAllWhenPlayerEnteredWorldPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show Message To All When Player Entered World. /// public static string ShowMessageToAllWhenPlayerEnteredWorldPlugIn_Name { get { return ResourceManager.GetString("ShowMessageToAllWhenPlayerEnteredWorldPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/showids'.. /// public static string ShowNpcIdsChatCommand_ShowNpcIdsChatCommand_Description { get { return ResourceManager.GetString("ShowNpcIdsChatCommand_ShowNpcIdsChatCommand_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show NPC ids chat command. /// public static string ShowNpcIdsChatCommand_ShowNpcIdsChatCommand_Name { get { return ResourceManager.GetString("ShowNpcIdsChatCommand_ShowNpcIdsChatCommand_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/xmasfireworks <x> <y>'. Shows an christmas fireworks effect at the specified coordinates.. /// public static string ShowXmasFireworksEffectChatCommandPlugIn_Description { get { return ResourceManager.GetString("ShowXmasFireworksEffectChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Show xmas fireworks effect chat command. /// public static string ShowXmasFireworksEffectChatCommandPlugIn_Name { get { return ResourceManager.GetString("ShowXmasFireworksEffectChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the siege potion consumption.. /// public static string SiegePotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("SiegePotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Siege Potion Consume Handler. /// public static string SiegePotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("SiegePotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/skin <number>'. Applies a monster skin to the game masters character.. /// public static string SkinChatCommandPlugIn_Description { get { return ResourceManager.GetString("SkinChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Skin chat command. /// public static string SkinChatCommandPlugIn_Name { get { return ResourceManager.GetString("SkinChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the small complex potion consumption.. /// public static string SmallComplexPotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("SmallComplexPotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Small Complex Potion Consume Handler. /// public static string SmallComplexPotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("SmallComplexPotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the small health potion consumption.. /// public static string SmallHealthPotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("SmallHealthPotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Small Health Potion Consume Handler. /// public static string SmallHealthPotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("SmallHealthPotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the small mana potion consumption.. /// public static string SmallManaPotionConsumeHandler_Description { get { return ResourceManager.GetString("SmallManaPotionConsumeHandler_Description", resourceCulture); } } /// /// Looks up a localized string similar to SmallManaPotionConsumeHandler. /// public static string SmallManaPotionConsumeHandler_Name { get { return ResourceManager.GetString("SmallManaPotionConsumeHandler_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the small shield potion consumption.. /// public static string SmallShieldPotionConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("SmallShieldPotionConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Small Shield Potion Consume Handler. /// public static string SmallShieldPotionConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("SmallShieldPotionConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the soul barrier proficiency skill of the grand master.. /// public static string SoulBarrierProficieSkillAction_Description { get { return ResourceManager.GetString("SoulBarrierProficieSkillAction_Description", resourceCulture); } } /// /// Looks up a localized string similar to SoulBarrierProficieSkillAction. /// public static string SoulBarrierProficieSkillAction_Name { get { return ResourceManager.GetString("SoulBarrierProficieSkillAction_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the soul barrier strengthener skill of the grand master.. /// public static string SoulBarrierStrengSkillAction_Description { get { return ResourceManager.GetString("SoulBarrierStrengSkillAction_Description", resourceCulture); } } /// /// Looks up a localized string similar to SoulBarrierStrengSkillAction. /// public static string SoulBarrierStrengSkillAction_Name { get { return ResourceManager.GetString("SoulBarrierStrengSkillAction_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the jewel of soul consumption.. /// public static string SoulJewelConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("SoulJewelConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Soul Jewel Consume Handler. /// public static string SoulJewelConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("SoulJewelConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/startbc'. Starts the blood castle event at the next possible time.. /// public static string StartBloodCastleEventChatCommandPlugIn_Description { get { return ResourceManager.GetString("StartBloodCastleEventChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Start Blood Castle Event Chat Command. /// public static string StartBloodCastleEventChatCommandPlugIn_Name { get { return ResourceManager.GetString("StartBloodCastleEventChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/startcc'. Starts the chaos castle event at the next possible time.. /// public static string StartChaosCastleEventChatCommandPlugIn_Description { get { return ResourceManager.GetString("StartChaosCastleEventChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Start Chaos Castle Event Chat Command. /// public static string StartChaosCastleEventChatCommandPlugIn_Name { get { return ResourceManager.GetString("StartChaosCastleEventChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/startds'. Starts the devil square event at the next possible time.. /// public static string StartDevilSquareEventChatCommandPlugIn_Description { get { return ResourceManager.GetString("StartDevilSquareEventChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Start Devil Square Event Chat Command. /// public static string StartDevilSquareEventChatCommandPlugIn_Name { get { return ResourceManager.GetString("StartDevilSquareEventChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the summoning orb consumption.. /// public static string SummoningOrbConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("SummoningOrbConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Summoning Orb Consume Handler. /// public static string SummoningOrbConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("SummoningOrbConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the summon party skill of the dark lord class.. /// public static string SummonPartySkillPlugin_Description { get { return ResourceManager.GetString("SummonPartySkillPlugin_Description", resourceCulture); } } /// /// Looks up a localized string similar to SummonPartySkillPlugin. /// public static string SummonPartySkillPlugin_Name { get { return ResourceManager.GetString("SummonPartySkillPlugin_Name", resourceCulture); } } /// /// Looks up a localized string similar to Default (catch-all) handler for targeted skills. /// public static string TargetedSkillDefaultPlugin_Description { get { return ResourceManager.GetString("TargetedSkillDefaultPlugin_Description", resourceCulture); } } /// /// Looks up a localized string similar to TargetedSkillDefaultPlugin. /// public static string TargetedSkillDefaultPlugin_Name { get { return ResourceManager.GetString("TargetedSkillDefaultPlugin_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/teleport <x> <y>'. Teleports the game master to the specified coordinates.. /// public static string TeleportChatCommandPlugIn_Description { get { return ResourceManager.GetString("TeleportChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Teleport chat command. /// public static string TeleportChatCommandPlugIn_Name { get { return ResourceManager.GetString("TeleportChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Plugin which handles the town portal scroll consumption.. /// public static string TownPortalScrollConsumeHandlerPlugIn_Description { get { return ResourceManager.GetString("TownPortalScrollConsumeHandlerPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Town Portal Scroll Consume Handler. /// public static string TownPortalScrollConsumeHandlerPlugIn_Name { get { return ResourceManager.GetString("TownPortalScrollConsumeHandlerPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/trace <char>'. Moves the game master to the character's location.. /// public static string TraceChatCommandPlugIn_Description { get { return ResourceManager.GetString("TraceChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Trace chat command. /// public static string TraceChatCommandPlugIn_Name { get { return ResourceManager.GetString("TraceChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/track <char>'. Moves the player to the game masters location.. /// public static string TrackChatCommandPlugIn_Description { get { return ResourceManager.GetString("TrackChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Track chat command. /// public static string TrackChatCommandPlugIn_Name { get { return ResourceManager.GetString("TrackChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the twisting slash mastery skill of the dark knight class. Based on a chance, it may push the targets 2 squares away from the attacker.. /// public static string TwistingSlashMasterySkillPlugIn_Description { get { return ResourceManager.GetString("TwistingSlashMasterySkillPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to TwistingSlashMasterySkillPlugIn. /// public static string TwistingSlashMasterySkillPlugIn_Name { get { return ResourceManager.GetString("TwistingSlashMasterySkillPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/unbanacc <acc>'. Unbans an account from the game.. /// public static string UnBanAccChatCommandPlugIn_Description { get { return ResourceManager.GetString("UnBanAccChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Unban Account command. /// public static string UnBanAccChatCommandPlugIn_Name { get { return ResourceManager.GetString("UnBanAccChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/unbanchar <char>'. Unbans the account of a character from the game.. /// public static string UnBanCharChatCommandPlugIn_Description { get { return ResourceManager.GetString("UnBanCharChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Unban Character command. /// public static string UnBanCharChatCommandPlugIn_Name { get { return ResourceManager.GetString("UnBanCharChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/unhide'. Unhides the own player from others.. /// public static string UnHideChatCommandPlugIn_Description { get { return ResourceManager.GetString("UnHideChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Hide command. /// public static string UnHideChatCommandPlugIn_Name { get { return ResourceManager.GetString("UnHideChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Unlocks the Dark Lord character class as soon as the first character of an account reaches level 250.. /// public static string UnlockDarkLordAtLevel250_Description { get { return ResourceManager.GetString("UnlockDarkLordAtLevel250_Description", resourceCulture); } } /// /// Looks up a localized string similar to UnlockDarkLordAtLevel250. /// public static string UnlockDarkLordAtLevel250_Name { get { return ResourceManager.GetString("UnlockDarkLordAtLevel250_Name", resourceCulture); } } /// /// Looks up a localized string similar to Unlocks the Magic Gladiator character class as soon as the first character of an account reaches level 220.. /// public static string UnlockMagicGladiatorAtLevel220_Description { get { return ResourceManager.GetString("UnlockMagicGladiatorAtLevel220_Description", resourceCulture); } } /// /// Looks up a localized string similar to UnlockMagicGladiatorAtLevel220. /// public static string UnlockMagicGladiatorAtLevel220_Name { get { return ResourceManager.GetString("UnlockMagicGladiatorAtLevel220_Name", resourceCulture); } } /// /// Looks up a localized string similar to Unlocks the Rage Fighter character class as soon as the first character of an account reaches level 150.. /// public static string UnlockRageFighterAtLevel150_Description { get { return ResourceManager.GetString("UnlockRageFighterAtLevel150_Description", resourceCulture); } } /// /// Looks up a localized string similar to UnlockRageFighterAtLevel150. /// public static string UnlockRageFighterAtLevel150_Name { get { return ResourceManager.GetString("UnlockRageFighterAtLevel150_Name", resourceCulture); } } /// /// Looks up a localized string similar to Unlocks the Summoner character class as soon as the first character of an account reaches level 1.. /// public static string UnlockSummonerAtLevel1_Description { get { return ResourceManager.GetString("UnlockSummonerAtLevel1_Description", resourceCulture); } } /// /// Looks up a localized string similar to UnlockSummonerAtLevel1. /// public static string UnlockSummonerAtLevel1_Name { get { return ResourceManager.GetString("UnlockSummonerAtLevel1_Name", resourceCulture); } } /// /// Looks up a localized string similar to This plugin increases the score of the duel, when a kill occurred.. /// public static string UpdateDuelScorePlugIn_Description { get { return ResourceManager.GetString("UpdateDuelScorePlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Update Duel Score. /// public static string UpdateDuelScorePlugIn_Name { get { return ResourceManager.GetString("UpdateDuelScorePlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Updates the attribute if a player is located in the safezone. For example, this activates the automatic health and shield recover.. /// public static string UpdateIsInSafezoneAfterPlayerMoved_Description { get { return ResourceManager.GetString("UpdateIsInSafezoneAfterPlayerMoved_Description", resourceCulture); } } /// /// Looks up a localized string similar to UpdateIsInSafezoneAfterPlayerMoved. /// public static string UpdateIsInSafezoneAfterPlayerMoved_Name { get { return ResourceManager.GetString("UpdateIsInSafezoneAfterPlayerMoved_Name", resourceCulture); } } /// /// Looks up a localized string similar to Updates the pet command manager on the player object after a pet has been equipped or unequipped.. /// public static string UpdatePetCommandManagerOnItemMovePlugIn_Description { get { return ResourceManager.GetString("UpdatePetCommandManagerOnItemMovePlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Update Pet Command Manager On Item Move. /// public static string UpdatePetCommandManagerOnItemMovePlugIn_Name { get { return ResourceManager.GetString("UpdatePetCommandManagerOnItemMovePlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Defines the items which are allowed to be upgraded. If empty, all items are allowed except those in 'disallowed items'.. /// public static string UpgradeItemLevelConfiguration_AllowedItems_Description { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_AllowedItems_Description", resourceCulture); } } /// /// Looks up a localized string similar to Allowed items. /// public static string UpgradeItemLevelConfiguration_AllowedItems_Name { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_AllowedItems_Name", resourceCulture); } } /// /// Looks up a localized string similar to Defines the items which are not allowed to be upgraded.. /// public static string UpgradeItemLevelConfiguration_DisallowedItems_Description { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_DisallowedItems_Description", resourceCulture); } } /// /// Looks up a localized string similar to Disallowed items. /// public static string UpgradeItemLevelConfiguration_DisallowedItems_Name { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_DisallowedItems_Name", resourceCulture); } } /// /// Looks up a localized string similar to How many times to add a level to the item (will become maximum allowed level).. /// public static string UpgradeItemLevelConfiguration_LevelAmount_Description { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_LevelAmount_Description", resourceCulture); } } /// /// Looks up a localized string similar to Add Levels Amount. /// public static string UpgradeItemLevelConfiguration_LevelAmount_Name { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_LevelAmount_Name", resourceCulture); } } /// /// Looks up a localized string similar to The maximum item level which the item has to have before applying the jewel.. /// public static string UpgradeItemLevelConfiguration_MaximumLevel_Description { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_MaximumLevel_Description", resourceCulture); } } /// /// Looks up a localized string similar to Item Maximum Level. /// public static string UpgradeItemLevelConfiguration_MaximumLevel_Name { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_MaximumLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to The minimum item level which the item has to have before applying the jewel.. /// public static string UpgradeItemLevelConfiguration_MinimumLevel_Description { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_MinimumLevel_Description", resourceCulture); } } /// /// Looks up a localized string similar to Item Minimum Level. /// public static string UpgradeItemLevelConfiguration_MinimumLevel_Name { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_MinimumLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to The item level after which the item will drop to level 0 when it fails.. /// public static string UpgradeItemLevelConfiguration_ResetToLevel0WhenFailMinLevel_Description { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_ResetToLevel0WhenFailMinLevel_Description", resourceCulture); } } /// /// Looks up a localized string similar to Fail To 0 min. Level. /// public static string UpgradeItemLevelConfiguration_ResetToLevel0WhenFailMinLevel_Name { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_ResetToLevel0WhenFailMinLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to The additional success rate, when the item has luck option.. /// public static string UpgradeItemLevelConfiguration_SuccessRateBonusWithLuckPercentage_Description { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_SuccessRateBonusWithLuckPercentage_Description", resourceCulture); } } /// /// Looks up a localized string similar to Success Rate Luck Bonus %. /// public static string UpgradeItemLevelConfiguration_SuccessRateBonusWithLuckPercentage_Name { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_SuccessRateBonusWithLuckPercentage_Name", resourceCulture); } } /// /// Looks up a localized string similar to The success rate percentage for the item level upgrade.. /// public static string UpgradeItemLevelConfiguration_SuccessRatePercentage_Description { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_SuccessRatePercentage_Description", resourceCulture); } } /// /// Looks up a localized string similar to Success Rate %. /// public static string UpgradeItemLevelConfiguration_SuccessRatePercentage_Name { get { return ResourceManager.GetString("UpgradeItemLevelConfiguration_SuccessRatePercentage_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/walkmonster <id> <x> <y>'. Walks a previously created monster which can be remote controlled by the GM.. /// public static string WalkMonsterChatCommand_Description { get { return ResourceManager.GetString("WalkMonsterChatCommand_Description", resourceCulture); } } /// /// Looks up a localized string similar to Walk remote monster chat command. /// public static string WalkMonsterChatCommand_Name { get { return ResourceManager.GetString("WalkMonsterChatCommand_Name", resourceCulture); } } /// /// Looks up a localized string similar to Maximum spawn duration. /// public static string WanderingMerchantsConfiguration_MaximumSpawnDuration_Name { get { return ResourceManager.GetString("WanderingMerchantsConfiguration_MaximumSpawnDuration_Name", resourceCulture); } } /// /// Looks up a localized string similar to Minimum spawn duration. /// public static string WanderingMerchantsConfiguration_MinimumSpawnDuration_Name { get { return ResourceManager.GetString("WanderingMerchantsConfiguration_MinimumSpawnDuration_Name", resourceCulture); } } /// /// Looks up a localized string similar to This plugins spawns and moves the wandering merchants.. /// public static string WanderingMerchantsPlugIn_Description { get { return ResourceManager.GetString("WanderingMerchantsPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Wandering Merchants. /// public static string WanderingMerchantsPlugIn_Name { get { return ResourceManager.GetString("WanderingMerchantsPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Updates the state of the weather of each hosted map in a random way.. /// public static string WeatherUpdatePlugIn_Description { get { return ResourceManager.GetString("WeatherUpdatePlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Weather Update. /// public static string WeatherUpdatePlugIn_Name { get { return ResourceManager.GetString("WeatherUpdatePlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Increases all monster base stats by a configurable percentage.. /// public static string MonsterAttributeScaler_Description { get { return ResourceManager.GetString("MonsterAttributeScaler_Description", resourceCulture); } } /// /// Looks up a localized string similar to Monster Attribute Scaler. /// public static string MonsterAttributeScaler_Name { get { return ResourceManager.GetString("MonsterAttributeScaler_Name", resourceCulture); } } /// /// Looks up a localized string similar to Provides configuration for the stat reset feature.. /// public static string StatResetFeaturePlugIn_Description { get { return ResourceManager.GetString("StatResetFeaturePlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Stat Reset Feature. /// public static string StatResetFeaturePlugIn_Name { get { return ResourceManager.GetString("StatResetFeaturePlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Handles the chat command '/resetstats'.. /// public static string ResetStatsChatCommandPlugIn_Description { get { return ResourceManager.GetString("ResetStatsChatCommandPlugIn_Description", resourceCulture); } } /// /// Looks up a localized string similar to Reset Stats chat command. /// public static string ResetStatsChatCommandPlugIn_Name { get { return ResourceManager.GetString("ResetStatsChatCommandPlugIn_Name", resourceCulture); } } /// /// Looks up a localized string similar to Required level. /// public static string StatResetConfiguration_RequiredLevel_Name { get { return ResourceManager.GetString("StatResetConfiguration_RequiredLevel_Name", resourceCulture); } } /// /// Looks up a localized string similar to Required money. /// public static string StatResetConfiguration_RequiredMoney_Name { get { return ResourceManager.GetString("StatResetConfiguration_RequiredMoney_Name", resourceCulture); } } /// /// Looks up a localized string similar to Required reset item. /// public static string StatResetConfiguration_RequiredResetItem_Name { get { return ResourceManager.GetString("StatResetConfiguration_RequiredResetItem_Name", resourceCulture); } } /// /// Looks up a localized string similar to Chat command enabled. /// public static string StatResetConfiguration_ChatCommandEnabled_Name { get { return ResourceManager.GetString("StatResetConfiguration_ChatCommandEnabled_Name", resourceCulture); } } /// /// Looks up a localized string similar to Move home. /// public static string StatResetConfiguration_MoveHome_Name { get { return ResourceManager.GetString("StatResetConfiguration_MoveHome_Name", resourceCulture); } } /// /// Looks up a localized string similar to Log out. /// public static string StatResetConfiguration_LogOut_Name { get { return ResourceManager.GetString("StatResetConfiguration_LogOut_Name", resourceCulture); } } } }