//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameServer.RemoteView.Duel;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Views.Duel;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;
///
/// The default implementation of the which is forwarding everything to the game client with specific data packets.
///
[PlugIn]
[Display(Name = nameof(PlugInResources.DuelSpectatorRemovedPlugIn_Name), Description = nameof(PlugInResources.DuelSpectatorRemovedPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("89DFA45D-FED2-4FAA-BDB0-683EB337629B")]
[MinimumClient(4, 0, ClientLanguage.Invariant)]
public class DuelSpectatorRemovedPlugIn : IDuelSpectatorRemovedPlugIn
{
private readonly RemotePlayer _player;
///
/// Initializes a new instance of the class.
///
/// The player.
public DuelSpectatorRemovedPlugIn(RemotePlayer player) => this._player = player;
///
public async ValueTask SpectatorRemovedAsync(Player spectator)
{
await this._player.Connection.SendDuelSpectatorRemovedAsync(spectator.Name).ConfigureAwait(false);
}
}