// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameServer.RemoteView.Duel; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic; using MUnique.OpenMU.GameLogic.Views.Duel; using MUnique.OpenMU.Network.Packets.ServerToClient; using MUnique.OpenMU.Network.PlugIns; using MUnique.OpenMU.PlugIns; /// /// The default implementation of the which is forwarding everything to the game client with specific data packets. /// [PlugIn] [Display(Name = nameof(PlugInResources.DuelSpectatorRemovedPlugIn_Name), Description = nameof(PlugInResources.DuelSpectatorRemovedPlugIn_Description), ResourceType = typeof(PlugInResources))] [Guid("89DFA45D-FED2-4FAA-BDB0-683EB337629B")] [MinimumClient(4, 0, ClientLanguage.Invariant)] public class DuelSpectatorRemovedPlugIn : IDuelSpectatorRemovedPlugIn { private readonly RemotePlayer _player; /// /// Initializes a new instance of the class. /// /// The player. public DuelSpectatorRemovedPlugIn(RemotePlayer player) => this._player = player; /// public async ValueTask SpectatorRemovedAsync(Player spectator) { await this._player.Connection.SendDuelSpectatorRemovedAsync(spectator.Name).ConfigureAwait(false); } }