// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameServer.RemoteView.Guild; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic; using MUnique.OpenMU.GameLogic.Views; using MUnique.OpenMU.GameLogic.Views.Guild; using MUnique.OpenMU.Interfaces; using MUnique.OpenMU.Network.Packets.ServerToClient; using MUnique.OpenMU.PlugIns; /// /// The default implementation of the which is forwarding everything to the game client with specific data packets. /// [PlugIn] [Display(Name = nameof(PlugInResources.PlayerLeftGuildPlugIn_Name), Description = nameof(PlugInResources.PlayerLeftGuildPlugIn_Description), ResourceType = typeof(PlugInResources))] [Guid("e37868e8-6fdf-41fb-aa7f-01e6f569f5c0")] public class PlayerLeftGuildPlugIn : IPlayerLeftGuildPlugIn { private readonly RemotePlayer _player; /// /// Initializes a new instance of the class. /// /// The player. public PlayerLeftGuildPlugIn(RemotePlayer player) => this._player = player; /// public async ValueTask PlayerLeftGuildAsync(Player player) { await this._player.Connection.SendGuildMemberLeftGuildAsync( player.GetId(this._player), player.GuildStatus?.Position == GuildPosition.GuildMaster) .ConfigureAwait(false); } }