//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameServer.RemoteView.Inventory;
using System.Runtime.InteropServices;
using MUnique.OpenMU.DataModel.Entities;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Views.Inventory;
using MUnique.OpenMU.Network;
using MUnique.OpenMU.Network.Packets;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.PlugIns;
///
/// The default implementation of the which is forwarding everything to the game client with specific data packets.
///
[PlugIn]
[Display(Name = nameof(PlugInResources.ItemMovedPlugIn_Name), Description = nameof(PlugInResources.ItemMovedPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("5c4c20fe-763d-42b6-bdfa-2ec943b191bc")]
public class ItemMovedPlugIn : IItemMovedPlugIn
{
private readonly RemotePlayer _player;
///
/// Initializes a new instance of the class.
///
/// The player.
public ItemMovedPlugIn(RemotePlayer player) => this._player = player;
///
public async ValueTask ItemMovedAsync(Item item, byte toSlot, Storages storage)
{
var connection = this._player.Connection;
if (connection is null)
{
return;
}
var itemSerializer = this._player.ItemSerializer;
var targetStorage = storage.Convert();
if (targetStorage == ItemStorageKind.PlayerShop)
{
targetStorage = ItemStorageKind.Inventory;
}
int Write()
{
var size = ItemMovedRef.GetRequiredSize(itemSerializer.NeededSpace);
var span = connection.Output.GetSpan(size)[..size];
var message = new ItemMovedRef(span)
{
TargetStorageType = targetStorage,
TargetSlot = toSlot,
};
var itemSize = itemSerializer.SerializeItem(message.ItemData, item);
var actualSize = ItemMovedRef.GetRequiredSize(itemSize);
span.Slice(0, actualSize).SetPacketSize();
return actualSize;
}
await connection.SendAsync(Write).ConfigureAwait(false);
}
}