// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameServer.RemoteView.Inventory; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.Views.Inventory; using MUnique.OpenMU.Network.Packets.ServerToClient; using MUnique.OpenMU.PlugIns; /// /// The default implementation of the which is forwarding everything to the game client with specific data packets. /// [PlugIn] [Display(Name = nameof(PlugInResources.UpdateMoneyPlugIn_Name), Description = nameof(PlugInResources.UpdateMoneyPlugIn_Description), ResourceType = typeof(PlugInResources))] [Guid("7a13a613-7098-4407-8ef5-39bae08ce12d")] public class UpdateMoneyPlugIn : IUpdateMoneyPlugIn { private readonly RemotePlayer _player; /// /// Initializes a new instance of the class. /// /// The player. public UpdateMoneyPlugIn(RemotePlayer player) => this._player = player; /// public async ValueTask UpdateMoneyAsync() { await this._player.Connection.SendInventoryMoneyUpdateAsync((uint)this._player.Money).ConfigureAwait(false); } }