// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameServer.RemoteView.Party; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.Views.Party; using MUnique.OpenMU.Network.Packets.ServerToClient; using MUnique.OpenMU.PlugIns; /// /// The default implementation of the which is forwarding everything to the game client with specific data packets. /// [PlugIn] [Display(Name = nameof(PlugInResources.PartyMemberRemovedPlugIn_Name), Description = nameof(PlugInResources.PartyMemberRemovedPlugIn_Description), ResourceType = typeof(PlugInResources))] [Guid("d69b37b3-9e7f-40d1-9260-ba7a4f6369a2")] public class PartyMemberRemovedPlugIn : IPartyMemberRemovedPlugIn { private readonly RemotePlayer _player; /// /// Initializes a new instance of the class. /// /// The player. public PartyMemberRemovedPlugIn(RemotePlayer player) => this._player = player; /// public async ValueTask PartyMemberRemovedAsync(byte index) { await this._player.Connection.SendRemovePartyMemberAsync(index).ConfigureAwait(false); } }