// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameServer.RemoteView.World; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.Views.World; using MUnique.OpenMU.Network.Packets.ServerToClient; using MUnique.OpenMU.Network.PlugIns; using MUnique.OpenMU.Pathfinding; using MUnique.OpenMU.PlugIns; /// /// The default implementation of the which is forwarding everything to the game client with specific data packets. /// [PlugIn] [Display(Name = nameof(PlugInResources.ShowMoneyDropPlugIn_Name), Description = nameof(PlugInResources.ShowMoneyDropPlugIn_Description), ResourceType = typeof(PlugInResources))] [Guid("f89308c3-5fe7-46e2-adfc-85a56ba23232")] [MinimumClient(0, 90, ClientLanguage.Invariant)] public class ShowMoneyDropPlugIn : IShowMoneyDropPlugIn { private readonly RemotePlayer _player; /// /// Initializes a new instance of the class. /// /// The player. public ShowMoneyDropPlugIn(RemotePlayer player) => this._player = player; /// public ValueTask ShowMoneyAsync(ushort itemId, bool isFreshDrop, uint amount, Point point) { return this._player.Connection.SendMoneyDroppedAsync(itemId, isFreshDrop, point.X, point.Y, amount); } }