//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameServer.RemoteView.World;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Views.World;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.Pathfinding;
using MUnique.OpenMU.PlugIns;
///
/// The default implementation of the which is forwarding everything to the game client with specific data packets.
///
[PlugIn]
[Display(Name = nameof(PlugInResources.ShowMoneyDropPlugIn_Name), Description = nameof(PlugInResources.ShowMoneyDropPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("f89308c3-5fe7-46e2-adfc-85a56ba23232")]
[MinimumClient(0, 90, ClientLanguage.Invariant)]
public class ShowMoneyDropPlugIn : IShowMoneyDropPlugIn
{
private readonly RemotePlayer _player;
///
/// Initializes a new instance of the class.
///
/// The player.
public ShowMoneyDropPlugIn(RemotePlayer player) => this._player = player;
///
public ValueTask ShowMoneyAsync(ushort itemId, bool isFreshDrop, uint amount, Point point)
{
return this._player.Connection.SendMoneyDroppedAsync(itemId, isFreshDrop, point.X, point.Y, amount);
}
}