// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.Persistence.EntityFramework; using Microsoft.EntityFrameworkCore; /// /// Context to access the game configuration (read-only). /// public class ConfigurationContext : EntityDataContext { /// /// Initializes a new instance of the class. /// public ConfigurationContext() { this.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking; } }