//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.Persistence.EntityFramework;
using Microsoft.EntityFrameworkCore;
///
/// Context to access the game configuration (read-only).
///
public class ConfigurationContext : EntityDataContext
{
///
/// Initializes a new instance of the class.
///
public ConfigurationContext()
{
this.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
}
}