//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.Persistence.Initialization.Updates;
using System.Runtime.InteropServices;
using MUnique.OpenMU.AttributeSystem;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.Persistence.Initialization.Skills;
using MUnique.OpenMU.Persistence.Initialization.VersionSeasonSix;
using MUnique.OpenMU.PlugIns;
///
/// This update sets the right settings for the chain lightning skill.
///
[PlugIn]
[Display(Name = PlugInName, Description = PlugInDescription)]
[Guid("426497DB-A1D7-4EC5-BE6A-C8AEABC288E2")]
public class WizEnhanceAndRagefighterSkillsUpdatePlugIn : UpdatePlugInBase
{
///
/// The plug in name.
///
internal const string PlugInName = "Some added skills";
///
/// The plug in description.
///
internal const string PlugInDescription = "This update adds the following skills: Wizardry Enhance, Increase Health, Increase Block, Ignore Defense.";
///
public override string Name => PlugInName;
///
public override string Description => PlugInDescription;
///
public override UpdateVersion Version => UpdateVersion.WizEnhanceAndRagefighterSkills;
///
public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
///
public override bool IsMandatory => true;
///
public override DateTime CreatedAt => new(2024, 07, 20, 12, 00, 0, DateTimeKind.Utc);
///
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
{
if (gameConfiguration.MagicEffects.Any(m => m.Number == (int)MagicEffectNumber.WizEnhance))
{
return;
}
// First, we add the required effects:
new IgnoreDefenseEffectInitializer(context, gameConfiguration).Initialize();
new WizardryEnhanceEffectInitializer(context, gameConfiguration).Initialize();
new IncreaseHealthEffectInitializer(context, gameConfiguration).Initialize();
new IncreaseBlockEffectInitializer(context, gameConfiguration).Initialize();
this.UpdateWizardryEnhance(gameConfiguration);
this.UpdateIncreaseHealth(gameConfiguration);
this.UpdateIncreaseBlock(gameConfiguration);
this.UpdateIgnoreDefense(gameConfiguration);
}
private void UpdateIgnoreDefense(GameConfiguration gameConfiguration)
{
var skill = gameConfiguration.Skills.First(s => s.Number == (int)SkillNumber.IgnoreDefense);
skill.SkillType = SkillType.Buff;
skill.Target = SkillTarget.ImplicitPlayer;
skill.MagicEffectDef = gameConfiguration.MagicEffects.First(m => m.Number == (int)MagicEffectNumber.IgnoreDefense);
}
private void UpdateIncreaseBlock(GameConfiguration gameConfiguration)
{
var skill = gameConfiguration.Skills.First(s => s.Number == (int)SkillNumber.IncreaseBlock);
skill.SkillType = SkillType.Buff;
skill.Target = SkillTarget.ImplicitParty;
skill.TargetRestriction = SkillTargetRestriction.Player;
skill.MagicEffectDef = gameConfiguration.MagicEffects.First(m => m.Number == (int)MagicEffectNumber.IncreaseBlock);
}
private void UpdateIncreaseHealth(GameConfiguration gameConfiguration)
{
var skill = gameConfiguration.Skills.First(s => s.Number == (int)SkillNumber.IncreaseHealth);
skill.SkillType = SkillType.Buff;
skill.Target = SkillTarget.ImplicitParty;
skill.TargetRestriction = SkillTargetRestriction.Player;
skill.MagicEffectDef = gameConfiguration.MagicEffects.First(m => m.Number == (int)MagicEffectNumber.IncreaseHealth);
}
private void UpdateWizardryEnhance(GameConfiguration gameConfiguration)
{
var skill = gameConfiguration.Skills.First(s => s.Number == (int)SkillNumber.ExpansionofWizardry);
skill.SkillType = SkillType.Buff;
skill.Target = SkillTarget.ImplicitPlayer;
skill.MagicEffectDef = gameConfiguration.MagicEffects.First(m => m.Number == (int)MagicEffectNumber.WizEnhance);
var skill2 = gameConfiguration.Skills.First(s => s.Number == (int)SkillNumber.ExpansionofWizStreng);
skill2.SkillType = SkillType.Buff;
skill2.Target = SkillTarget.ImplicitPlayer;
skill2.MagicEffectDef = gameConfiguration.MagicEffects.First(m => m.Number == (int)MagicEffectNumber.WizEnhance);
skill2.MasterDefinition!.ValueFormula = SkillsInitializer.Formula120Value;
skill2.MasterDefinition.TargetAttribute = Stats.MaximumWizBaseDmg;
skill2.MasterDefinition.Aggregation = AggregateType.Multiplicate;
var skill3 = gameConfiguration.Skills.First(s => s.Number == (int)SkillNumber.ExpansionofWizMas);
skill3.SkillType = SkillType.Buff;
skill3.Target = SkillTarget.ImplicitPlayer;
skill3.MagicEffectDef = gameConfiguration.MagicEffects.First(m => m.Number == (int)MagicEffectNumber.WizEnhance);
skill3.MasterDefinition!.ValueFormula = SkillsInitializer.Formula120Value;
skill3.MasterDefinition.TargetAttribute = Stats.CriticalDamageChance;
skill3.MasterDefinition.Aggregation = AggregateType.Multiplicate;
}
}