// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // //------------------------------------------------------------------------------ // // This source code was auto-generated by a roslyn code generator. // //------------------------------------------------------------------------------ // ReSharper disable All namespace MUnique.OpenMU.Persistence.BasicModel; using MUnique.OpenMU.Persistence.Json; /// /// A plain implementation of . /// public partial class CastleSiegeConfiguration : MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration, IIdentifiable, IConvertibleTo { /// /// Gets or sets the identifier of this instance. /// public Guid Id { get; set; } /// /// Gets the raw collection of . /// [System.Text.Json.Serialization.JsonPropertyName("stateSchedule")] public ICollection RawStateSchedule { get; } = new List(); /// [System.Text.Json.Serialization.JsonIgnore] public override ICollection StateSchedule { get => base.StateSchedule ??= new CollectionAdapter(this.RawStateSchedule); protected set { this.StateSchedule.Clear(); foreach (var item in value) { this.StateSchedule.Add(item); } } } /// /// Gets the raw collection of . /// [System.Text.Json.Serialization.JsonPropertyName("npcDefinitions")] public ICollection RawNpcDefinitions { get; } = new List(); /// [System.Text.Json.Serialization.JsonIgnore] public override ICollection NpcDefinitions { get => base.NpcDefinitions ??= new CollectionAdapter(this.RawNpcDefinitions); protected set { this.NpcDefinitions.Clear(); foreach (var item in value) { this.NpcDefinitions.Add(item); } } } /// /// Gets the raw collection of . /// [System.Text.Json.Serialization.JsonPropertyName("gateDefenseUpgrades")] public ICollection RawGateDefenseUpgrades { get; } = new List(); /// [System.Text.Json.Serialization.JsonIgnore] public override ICollection GateDefenseUpgrades { get => base.GateDefenseUpgrades ??= new CollectionAdapter(this.RawGateDefenseUpgrades); protected set { this.GateDefenseUpgrades.Clear(); foreach (var item in value) { this.GateDefenseUpgrades.Add(item); } } } /// /// Gets the raw collection of . /// [System.Text.Json.Serialization.JsonPropertyName("gateLifeUpgrades")] public ICollection RawGateLifeUpgrades { get; } = new List(); /// [System.Text.Json.Serialization.JsonIgnore] public override ICollection GateLifeUpgrades { get => base.GateLifeUpgrades ??= new CollectionAdapter(this.RawGateLifeUpgrades); protected set { this.GateLifeUpgrades.Clear(); foreach (var item in value) { this.GateLifeUpgrades.Add(item); } } } /// /// Gets the raw collection of . /// [System.Text.Json.Serialization.JsonPropertyName("statueDefenseUpgrades")] public ICollection RawStatueDefenseUpgrades { get; } = new List(); /// [System.Text.Json.Serialization.JsonIgnore] public override ICollection StatueDefenseUpgrades { get => base.StatueDefenseUpgrades ??= new CollectionAdapter(this.RawStatueDefenseUpgrades); protected set { this.StatueDefenseUpgrades.Clear(); foreach (var item in value) { this.StatueDefenseUpgrades.Add(item); } } } /// /// Gets the raw collection of . /// [System.Text.Json.Serialization.JsonPropertyName("statueLifeUpgrades")] public ICollection RawStatueLifeUpgrades { get; } = new List(); /// [System.Text.Json.Serialization.JsonIgnore] public override ICollection StatueLifeUpgrades { get => base.StatueLifeUpgrades ??= new CollectionAdapter(this.RawStatueLifeUpgrades); protected set { this.StatueLifeUpgrades.Clear(); foreach (var item in value) { this.StatueLifeUpgrades.Add(item); } } } /// /// Gets the raw collection of . /// [System.Text.Json.Serialization.JsonPropertyName("statueRegenUpgrades")] public ICollection RawStatueRegenUpgrades { get; } = new List(); /// [System.Text.Json.Serialization.JsonIgnore] public override ICollection StatueRegenUpgrades { get => base.StatueRegenUpgrades ??= new CollectionAdapter(this.RawStatueRegenUpgrades); protected set { this.StatueRegenUpgrades.Clear(); foreach (var item in value) { this.StatueRegenUpgrades.Add(item); } } } /// /// Gets the raw collection of . /// [System.Text.Json.Serialization.JsonPropertyName("attackMachineZones")] public ICollection RawAttackMachineZones { get; } = new List(); /// [System.Text.Json.Serialization.JsonIgnore] public override ICollection AttackMachineZones { get => base.AttackMachineZones ??= new CollectionAdapter(this.RawAttackMachineZones); protected set { this.AttackMachineZones.Clear(); foreach (var item in value) { this.AttackMachineZones.Add(item); } } } /// /// Gets the raw collection of . /// [System.Text.Json.Serialization.JsonPropertyName("defenseMachineZones")] public ICollection RawDefenseMachineZones { get; } = new List(); /// [System.Text.Json.Serialization.JsonIgnore] public override ICollection DefenseMachineZones { get => base.DefenseMachineZones ??= new CollectionAdapter(this.RawDefenseMachineZones); protected set { this.DefenseMachineZones.Clear(); foreach (var item in value) { this.DefenseMachineZones.Add(item); } } } /// /// Gets the raw object of . /// [System.Text.Json.Serialization.JsonPropertyName("castleSiegeMapDefinition")] public GameMapDefinition RawCastleSiegeMapDefinition { get => base.CastleSiegeMapDefinition as GameMapDefinition; set => base.CastleSiegeMapDefinition = value; } /// [System.Text.Json.Serialization.JsonIgnore] public override MUnique.OpenMU.DataModel.Configuration.GameMapDefinition CastleSiegeMapDefinition { get => base.CastleSiegeMapDefinition; set => base.CastleSiegeMapDefinition = value; } /// /// Gets the raw object of . /// [System.Text.Json.Serialization.JsonPropertyName("landOfTrialsMapDefinition")] public GameMapDefinition RawLandOfTrialsMapDefinition { get => base.LandOfTrialsMapDefinition as GameMapDefinition; set => base.LandOfTrialsMapDefinition = value; } /// [System.Text.Json.Serialization.JsonIgnore] public override MUnique.OpenMU.DataModel.Configuration.GameMapDefinition LandOfTrialsMapDefinition { get => base.LandOfTrialsMapDefinition; set => base.LandOfTrialsMapDefinition = value; } /// /// Gets the raw object of . /// [System.Text.Json.Serialization.JsonPropertyName("rewardItemDefinition")] public ItemDefinition RawRewardItemDefinition { get => base.RewardItemDefinition as ItemDefinition; set => base.RewardItemDefinition = value; } /// [System.Text.Json.Serialization.JsonIgnore] public override MUnique.OpenMU.DataModel.Configuration.Items.ItemDefinition RewardItemDefinition { get => base.RewardItemDefinition; set => base.RewardItemDefinition = value; } /// /// Gets the raw object of . /// [System.Text.Json.Serialization.JsonPropertyName("defenseRespawnArea")] public CastleSiegeZoneDefinition RawDefenseRespawnArea { get => base.DefenseRespawnArea as CastleSiegeZoneDefinition; set => base.DefenseRespawnArea = value; } /// [System.Text.Json.Serialization.JsonIgnore] public override MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition DefenseRespawnArea { get => base.DefenseRespawnArea; set => base.DefenseRespawnArea = value; } /// /// Gets the raw object of . /// [System.Text.Json.Serialization.JsonPropertyName("attackRespawnArea")] public CastleSiegeZoneDefinition RawAttackRespawnArea { get => base.AttackRespawnArea as CastleSiegeZoneDefinition; set => base.AttackRespawnArea = value; } /// [System.Text.Json.Serialization.JsonIgnore] public override MUnique.OpenMU.DataModel.Configuration.CastleSiegeZoneDefinition AttackRespawnArea { get => base.AttackRespawnArea; set => base.AttackRespawnArea = value; } /// public override MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration Clone(MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration) { var clone = new CastleSiegeConfiguration(); clone.AssignValuesOf(this, gameConfiguration); return clone; } /// public override void AssignValuesOf(MUnique.OpenMU.DataModel.Configuration.CastleSiegeConfiguration other, MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration) { base.AssignValuesOf(other, gameConfiguration); this.Id = other.GetId(); } /// public override bool Equals(object obj) { var baseObject = obj as IIdentifiable; if (baseObject != null) { return baseObject.Id == this.Id; } return base.Equals(obj); } /// public override int GetHashCode() { return this.Id.GetHashCode(); } /// public CastleSiegeConfiguration Convert() => this; }