// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // //------------------------------------------------------------------------------ // // This source code was auto-generated by a roslyn code generator. // //------------------------------------------------------------------------------ // ReSharper disable All namespace MUnique.OpenMU.Persistence.BasicModel; using MUnique.OpenMU.Persistence.Json; /// /// A plain implementation of . /// public partial class CastleSiegeUpgradeDefinition : MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition, IIdentifiable, IConvertibleTo { /// /// Gets or sets the identifier of this instance. /// public Guid Id { get; set; } /// public override MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition Clone(MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration) { var clone = new CastleSiegeUpgradeDefinition(); clone.AssignValuesOf(this, gameConfiguration); return clone; } /// public override void AssignValuesOf(MUnique.OpenMU.DataModel.Configuration.CastleSiegeUpgradeDefinition other, MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration) { base.AssignValuesOf(other, gameConfiguration); this.Id = other.GetId(); } /// public override bool Equals(object obj) { var baseObject = obj as IIdentifiable; if (baseObject != null) { return baseObject.Id == this.Id; } return base.Equals(obj); } /// public override int GetHashCode() { return this.Id.GetHashCode(); } /// public CastleSiegeUpgradeDefinition Convert() => this; }