# C2 65 - AssignCharacterToGuild (by server) ## Is sent when The server wants to visibly assign a player to a guild, e.g. when two players met each other and one of them is a guild member. ## Causes the following actions on the client side The players which belong to the guild are shown as guild players. If the game client doesn't met a player of this guild yet, it will send another request to get the guild information. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) | | 1 | 2 | Short | | Packet header - length of the packet | | 3 | 1 | Byte | 0x65 | Packet header - packet type identifier | | 4 | 1 | Byte | | PlayerCount | | 5 | GuildMemberRelation.Length * PlayerCount | Array of GuildMemberRelation | | Members | ### GuildMemberRelation Structure Relation between a guild and a member. Length: 12 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 4 | IntegerLittleEndian | | GuildId | | 4 | 1 | GuildMemberRole | | Role | | 7 << 7 | 1 bit | Boolean | | IsPlayerAppearingNew | | 7 | 2 | ShortBigEndian | | PlayerId | ### GuildMemberRole Enum Defines the role of a guild member. | Value | Name | Description | |-------|------|-------------| | 0 | NormalMember | The member is a normal member without special rights. | | 32 | BattleMaster | The member is a battle master. | | 64 | AssistantMaster | The member is the assistant guild master. | | 128 | GuildMaster | The member is the guild master. | | 255 | Undefined | The character is not a member, therefore the role is undefined. |