// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.CastleSiege; using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks; using MUnique.OpenMU.GameLogic.Views; using MUnique.OpenMU.Interfaces; using MUnique.OpenMU.PlugIns; /// Forces a specific Castle Siege phase. GM only. Usage: /csphase Siege. [Guid("A1B2C3D4-0003-4E5F-9A0B-CA5710000003")] [PlugIn] [Display(Name = "Castle Siege Phase", Description = "GM command: /csphase ")] [ChatCommandHelp(Command, CharacterStatus.GameMaster)] public class CastleSiegePhaseChatCommandPlugIn : IChatCommandPlugIn { private const string Command = "/csphase"; /// public string Key => Command; /// public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster; /// public async ValueTask HandleCommandAsync(Player player, string command) { var parts = command.Split(' ', StringSplitOptions.RemoveEmptyEntries); if (parts.Length < 2 || !Enum.TryParse(parts[1], true, out var phase)) { await player.InvokeViewPlugInAsync(p => p.ShowMessageAsync("Usage: /csphase ", MessageType.BlueNormal)).ConfigureAwait(false); return; } var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext); if (context is null) { await player.InvokeViewPlugInAsync(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false); return; } await context.ForcePhaseAsync(phase, DateTime.UtcNow).ConfigureAwait(false); await player.InvokeViewPlugInAsync(p => p.ShowMessageAsync($"Castle Siege: phase set to {phase}.", MessageType.BlueNormal)).ConfigureAwait(false); } }