// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.Persistence.Initialization.Updates; using System.Runtime.InteropServices; using MUnique.OpenMU.DataModel.Configuration; using MUnique.OpenMU.Persistence.Initialization.VersionSeasonSix.Maps; using MUnique.OpenMU.PlugIns; /// /// Adds the imported Arkania map (number 83): the map definition with its terrain, /// a spawn gate on a walkable tile, and a /move warp entry so players can reach it. /// Monsters and NPCs are added afterwards via the admin panel. /// [PlugIn] [Display(Name = PlugInName, Description = PlugInDescription)] [Guid("2C8B0A61-6B2E-4D7A-9E3C-7F1A4B2D9E01")] public class AddArkaniaMapUpdateSeason6 : UpdatePlugInBase { internal const string PlugInName = "Add Arkania map (83)"; internal const string PlugInDescription = "Adds the imported Arkania map (number 83) with terrain, a spawn gate, and a /move warp. Monsters/NPCs are added via the admin panel."; /// public override UpdateVersion Version => UpdateVersion.AddArkaniaMapSeason6; /// public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id; /// public override string Name => PlugInName; /// public override string Description => PlugInDescription; /// public override bool IsMandatory => true; /// public override DateTime CreatedAt => new(2026, 07, 19, 12, 0, 0, DateTimeKind.Utc); /// protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration) { // Idempotency guard: skip if Arkania (82) already exists. if (gameConfiguration.Maps.Any(m => m.Number == Arkania.Number)) { return; } var initializer = new Arkania(context, gameConfiguration); initializer.Initialize(); // creates map 82 + loads terrain from Terrain83.att initializer.SetSafezoneMap(); var arkania = gameConfiguration.Maps.First(m => m.Number == Arkania.Number); // Host the map on every game server configuration (fresh seeds do this // automatically, but existing databases need it added explicitly). var serverConfigs = await context.GetAsync().ConfigureAwait(false); foreach (var serverConfig in serverConfigs) { if (serverConfig.Maps.All(m => m.Number != Arkania.Number)) { serverConfig.Maps.Add(arkania); } } // Spawn gate on a walkable tile (center of the map; attr 0x00, verified walkable). var spawnGate = context.CreateNew(); arkania.ExitGates.Add(spawnGate); spawnGate.Map = arkania; spawnGate.X1 = 128; spawnGate.Y1 = 128; spawnGate.X2 = 128; spawnGate.Y2 = 128; spawnGate.IsSpawnGate = true; // /move warp entry. if (gameConfiguration.WarpList.All(w => w.Name != Arkania.Name)) { var warp = context.CreateNew(); gameConfiguration.WarpList.Add(warp); warp.Index = 83; warp.Name = Arkania.Name; warp.Costs = 5000; warp.LevelRequirement = 10; warp.Gate = spawnGate; } } }