//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.PlugIns;
using System.Runtime.InteropServices;
using MUnique.OpenMU.PlugIns;
///
/// A plugin interface which is called after an item got consumed.
///
[Guid("C6407782-58C7-460D-B01D-CA6D15C742E1")]
[PlugInPoint("Item consumed", "Plugins which will be executed when an item got consumed.")]
public interface IItemConsumedPlugIn
{
///
/// Is called after an item got consumed.
///
/// The player.
/// The item.
/// The target item, e.g. an armor piece which gets upgraded by the consumption of a jewel.
void ItemConsumed(Player player, Item item, Item? targetItem);
}