//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace MUnique.OpenMU.GameLogic.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class PlayerMessage { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal PlayerMessage() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MUnique.OpenMU.GameLogic.Properties.PlayerMessage", typeof(PlayerMessage).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to [{0}] Account of {1} chat banned for {2} minutes. /// public static string AccountChatBannedResult { get { return ResourceManager.GetString("AccountChatBannedResult", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] Account {1} has been banned.. /// public static string AccountHasBeenBanned { get { return ResourceManager.GetString("AccountHasBeenBanned", resourceCulture); } } /// /// Looks up a localized string similar to Account not found.. /// public static string AccountNotFound { get { return ResourceManager.GetString("AccountNotFound", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] Account of {1} has been banned.. /// public static string AccountOfHasBeenBanned { get { return ResourceManager.GetString("AccountOfHasBeenBanned", resourceCulture); } } /// /// Looks up a localized string similar to Account property not found.. /// public static string AccountPropertyNotFound { get { return ResourceManager.GetString("AccountPropertyNotFound", resourceCulture); } } /// /// Looks up a localized string similar to Adding multiple points is not allowed when playing a mini game.. /// public static string AddingMultiplePointsWhileMiniGameNotAllowed { get { return ResourceManager.GetString("AddingMultiplePointsWhileMiniGameNotAllowed", resourceCulture); } } /// /// Looks up a localized string similar to You are already in a duel.. /// public static string AlreadyInDuel { get { return ResourceManager.GetString("AlreadyInDuel", resourceCulture); } } /// /// Looks up a localized string similar to The argument {0} was given an invalid type, it expects the value to be of the type {1}.. /// public static string ArgumentInvalidType { get { return ResourceManager.GetString("ArgumentInvalidType", resourceCulture); } } /// /// Looks up a localized string similar to Attribute not available.. /// public static string AttributeNotAvailable { get { return ResourceManager.GetString("AttributeNotAvailable", resourceCulture); } } /// /// Looks up a localized string similar to Available languages:. /// public static string AvailableLanguagesCaption { get { return ResourceManager.GetString("AvailableLanguagesCaption", resourceCulture); } } /// /// Looks up a localized string similar to Couldn't add reward money, inventory is full.. /// public static string AwardMoneyFailByFullInventory { get { return ResourceManager.GetString("AwardMoneyFailByFullInventory", resourceCulture); } } /// /// Looks up a localized string similar to {0} has acquired the {1}. /// public static string BloodCastleArchangelAquiredMessageFormat { get { return ResourceManager.GetString("BloodCastleArchangelAquiredMessageFormat", resourceCulture); } } /// /// Looks up a localized string similar to {0} has destroyed the Crystal Statue!. /// public static string BloodCastleCrystalStatusDestroyed { get { return ResourceManager.GetString("BloodCastleCrystalStatusDestroyed", resourceCulture); } } /// /// Looks up a localized string similar to Can't delete a guild member. Remove the character from guild first.. /// public static string CantDeleteGuildMember { get { return ResourceManager.GetString("CantDeleteGuildMember", resourceCulture); } } /// /// Looks up a localized string similar to Can't enter event with equipped item '{0}'.. /// public static string CantEnterEventWithItem { get { return ResourceManager.GetString("CantEnterEventWithItem", resourceCulture); } } /// /// Looks up a localized string similar to You can't equip this item during the event.. /// public static string CantEquipItemDuringEvent { get { return ResourceManager.GetString("CantEquipItemDuringEvent", resourceCulture); } } /// /// Looks up a localized string similar to Cannot do reset with any windows opened.. /// public static string CantResetWithOpenedWindows { get { return ResourceManager.GetString("CantResetWithOpenedWindows", resourceCulture); } } /// /// Looks up a localized string similar to The character has no stat attribute '{0}'.. /// public static string CharacterHasNoStatAttribute { get { return ResourceManager.GetString("CharacterHasNoStatAttribute", resourceCulture); } } /// /// Looks up a localized string similar to A character with the same name already exists.. /// public static string CharacterNameAlreadyExists { get { return ResourceManager.GetString("CharacterNameAlreadyExists", resourceCulture); } } /// /// Looks up a localized string similar to Character name is required.. /// public static string CharacterNameIsRequired { get { return ResourceManager.GetString("CharacterNameIsRequired", resourceCulture); } } /// /// Looks up a localized string similar to Character name is required.. /// public static string CharacterNameRequired { get { return ResourceManager.GetString("CharacterNameRequired", resourceCulture); } } /// /// Looks up a localized string similar to Character '{0}' not found.. /// public static string CharacterNotFound { get { return ResourceManager.GetString("CharacterNotFound", resourceCulture); } } /// /// Looks up a localized string similar to A character with the same name already exists.. /// public static string CharacterWithNameAlreadyExists { get { return ResourceManager.GetString("CharacterWithNameAlreadyExists", resourceCulture); } } /// /// Looks up a localized string similar to Chat Ban: {0} minute(s) remaining.. /// public static string ChatBanMinutesRemaining { get { return ResourceManager.GetString("ChatBanMinutesRemaining", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] The chat ban for the account from {1} has been removed.. /// public static string ChatBanRemoved { get { return ResourceManager.GetString("ChatBanRemoved", resourceCulture); } } /// /// Looks up a localized string similar to Chat Ban: {0} second(s) remaining.. /// public static string ChatBanSecondsRemaining { get { return ResourceManager.GetString("ChatBanSecondsRemaining", resourceCulture); } } /// /// Looks up a localized string similar to The command '{0}' does not exist.. /// public static string CommandDoesNotExist { get { return ResourceManager.GetString("CommandDoesNotExist", resourceCulture); } } /// /// Looks up a localized string similar to The required argument named {0} was not used.. /// public static string CommandExtensions_RequiredArgumentMissing { get { return ResourceManager.GetString("CommandExtensions_RequiredArgumentMissing", resourceCulture); } } /// /// Looks up a localized string similar to The argument {0} was given a invalid type, it expects the value to be of the type {1}.. /// public static string CommandExtensionsArgumentInvalidType { get { return ResourceManager.GetString("CommandExtensionsArgumentInvalidType", resourceCulture); } } /// /// Looks up a localized string similar to The command needs {0} arguments and was given {1}.. /// public static string CommandExtensionsInvalidArgumentCount { get { return ResourceManager.GetString("CommandExtensionsInvalidArgumentCount", resourceCulture); } } /// /// Looks up a localized string similar to The command needs {0} arguments and was given {1}.. /// public static string CommandNeedsArguments { get { return ResourceManager.GetString("CommandNeedsArguments", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] {1} has been disconnected.. /// public static string CommandResultPlayerDisconnected { get { return ResourceManager.GetString("CommandResultPlayerDisconnected", resourceCulture); } } /// /// Looks up a localized string similar to You got disconnected by an administrator.. /// public static string DisconnectedByAdmin { get { return ResourceManager.GetString("DisconnectedByAdmin", resourceCulture); } } /// /// Looks up a localized string similar to You got disconnected by a game master.. /// public static string DisconnectedByGameMaster { get { return ResourceManager.GetString("DisconnectedByGameMaster", resourceCulture); } } /// /// Looks up a localized string similar to The battle begins in {0} seconds. /// public static string DuelBattleBeginsInSecondsFormat { get { return ResourceManager.GetString("DuelBattleBeginsInSecondsFormat", resourceCulture); } } /// /// Looks up a localized string similar to The duel channel is full.. /// public static string DuelChannelIsFull { get { return ResourceManager.GetString("DuelChannelIsFull", resourceCulture); } } /// /// Looks up a localized string similar to You can only duel players which are in the same map.. /// public static string DuelRequestMustBeOnSameMap { get { return ResourceManager.GetString("DuelRequestMustBeOnSameMap", resourceCulture); } } /// /// Looks up a localized string similar to Duration must be longer than 0 minutes.. /// public static string DurationMustBeLongerThan0 { get { return ResourceManager.GetString("DurationMustBeLongerThan0", resourceCulture); } } /// /// Looks up a localized string similar to You're strong enough on your own.. /// public static string CharacterTooStrongMessage { get { return ResourceManager.GetString("CharacterTooStrongMessage", resourceCulture); } } /// /// Looks up a localized string similar to Oops, some error happened during sending the Letter.. /// public static string ErrorDuringSendingLetter { get { return ResourceManager.GetString("ErrorDuringSendingLetter", resourceCulture); } } /// /// Looks up a localized string similar to Event map is created on entrance. No fixed time table.. /// public static string EventMapCreatedOnEntranceWithoutTimetable { get { return ResourceManager.GetString("EventMapCreatedOnEntranceWithoutTimetable", resourceCulture); } } /// /// Looks up a localized string similar to This event is not implemented yet.. /// public static string EventNotImplementedYet { get { return ResourceManager.GetString("EventNotImplementedYet", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] {1} has been disconnected.. /// public static string GuildDisconnectResult { get { return ResourceManager.GetString("GuildDisconnectResult", resourceCulture); } } /// /// Looks up a localized string similar to Guild {0} not found.. /// public static string GuildNotFound { get { return ResourceManager.GetString("GuildNotFound", resourceCulture); } } /// /// Looks up a localized string similar to Happy Hour event has been started!. /// public static string HappyHourEventHasBeenStarted { get { return ResourceManager.GetString("HappyHourEventHasBeenStarted", resourceCulture); } } /// /// Looks up a localized string similar to Invalid level - must be between 1 and {0}.. /// public static string InvalidCharacterLevel { get { return ResourceManager.GetString("InvalidCharacterLevel", resourceCulture); } } /// /// Looks up a localized string similar to Invalid level-up points - must be bigger or equal to 0.. /// public static string InvalidLevelUpPoints { get { return ResourceManager.GetString("InvalidLevelUpPoints", resourceCulture); } } /// /// Looks up a localized string similar to The lost map is not valid.. /// public static string InvalidLostMap { get { return ResourceManager.GetString("InvalidLostMap", resourceCulture); } } /// /// Looks up a localized string similar to Invalid master level-up points - must be bigger or equal to 0.. /// public static string InvalidMasterLevelUpPoints { get { return ResourceManager.GetString("InvalidMasterLevelUpPoints", resourceCulture); } } /// /// Looks up a localized string similar to Invalid NPC ID "{0}". Please provide a valid merchant NPC ID.. /// public static string InvalidMerchantId { get { return ResourceManager.GetString("InvalidMerchantId", resourceCulture); } } /// /// Looks up a localized string similar to Invalid money amount - must be between 0 and {0}.. /// public static string InvalidMoneyAmount { get { return ResourceManager.GetString("InvalidMoneyAmount", resourceCulture); } } /// /// Looks up a localized string similar to Invalid resets - must be bigger than 0.. /// public static string InvalidResetsAmount { get { return ResourceManager.GetString("InvalidResetsAmount", resourceCulture); } } /// /// Looks up a localized string similar to Invalid resets - must be between 0 and {0}.. /// public static string InvalidResetsWithLimits { get { return ResourceManager.GetString("InvalidResetsWithLimits", resourceCulture); } } /// /// Looks up a localized string similar to Invalid {0} - must be bigger than 1.. /// public static string InvalidStatValue { get { return ResourceManager.GetString("InvalidStatValue", resourceCulture); } } /// /// Looks up a localized string similar to Invalid {0} - must be between 0 and {1}.. /// public static string InvalidStatValueRange { get { return ResourceManager.GetString("InvalidStatValueRange", resourceCulture); } } /// /// Looks up a localized string similar to Inventory is full. /// public static string InventoryFull { get { return ResourceManager.GetString("InventoryFull", resourceCulture); } } /// /// Looks up a localized string similar to Inventory got not enough space.. /// public static string InventoryNotEnoughSpace { get { return ResourceManager.GetString("InventoryNotEnoughSpace", resourceCulture); } } /// /// Looks up a localized string similar to {0} has defeated the {1} {2}!. /// public static string InvasionMonsterDefeated { get { return ResourceManager.GetString("InvasionMonsterDefeated", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] {1} created. /// public static string ItemCreatedResult { get { return ResourceManager.GetString("ItemCreatedResult", resourceCulture); } } /// /// Looks up a localized string similar to This item doesn't belong to you.. /// public static string ItemDoesNotBelongToYou { get { return ResourceManager.GetString("ItemDoesNotBelongToYou", resourceCulture); } } /// /// Looks up a localized string similar to Effect for item not found.. /// public static string ItemEffectNotFound { get { return ResourceManager.GetString("ItemEffectNotFound", resourceCulture); } } /// /// Looks up a localized string similar to {0} {1} does not exist.. /// public static string ItemGroupNumberNotExists { get { return ResourceManager.GetString("ItemGroupNumberNotExists", resourceCulture); } } /// /// Looks up a localized string similar to This item is bound to the inventory of this character.. /// public static string ItemIsBoundToInventoryOfCharacter { get { return ResourceManager.GetString("ItemIsBoundToInventoryOfCharacter", resourceCulture); } } /// /// Looks up a localized string similar to Level cannot be greater than {0}.. /// public static string ItemLevelExceeded { get { return ResourceManager.GetString("ItemLevelExceeded", resourceCulture); } } /// /// Looks up a localized string similar to Item Unknown. /// public static string ItemUnknown { get { return ResourceManager.GetString("ItemUnknown", resourceCulture); } } /// /// Looks up a localized string similar to The kalima entrance wasn't found.. /// public static string KalimaEntranceNotFound { get { return ResourceManager.GetString("KalimaEntranceNotFound", resourceCulture); } } /// /// Looks up a localized string similar to Language has been changed to '{0}' ({1}).. /// public static string LanguageChanged { get { return ResourceManager.GetString("LanguageChanged", resourceCulture); } } /// /// Looks up a localized string similar to Letter invalid.. /// public static string LetterInvalid { get { return ResourceManager.GetString("LetterInvalid", resourceCulture); } } /// /// Looks up a localized string similar to Level of '{0}': {1}.. /// public static string LevelInformation { get { return ResourceManager.GetString("LevelInformation", resourceCulture); } } /// /// Looks up a localized string similar to Your level is too low to enter this map.. /// public static string LevelTooLowToEnterMap { get { return ResourceManager.GetString("LevelTooLowToEnterMap", resourceCulture); } } /// /// Looks up a localized string similar to Congratulations, you are Level {0} now.. /// public static string LevelUpCongrats { get { return ResourceManager.GetString("LevelUpCongrats", resourceCulture); } } /// /// Looks up a localized string similar to Level-up points of '{0}': {1}.. /// public static string LevelUpPointsInfo { get { return ResourceManager.GetString("LevelUpPointsInfo", resourceCulture); } } /// /// Looks up a localized string similar to Another user attempted to login this account. If it wasn't you, we suggest you to change your password.. /// public static string LoginAttemptWarning { get { return ResourceManager.GetString("LoginAttemptWarning", resourceCulture); } } /// /// Looks up a localized string similar to Login name is required.. /// public static string LoginNameRequired { get { return ResourceManager.GetString("LoginNameRequired", resourceCulture); } } /// /// Looks up a localized string similar to Map {0} not found.. /// public static string MapNotFound { get { return ResourceManager.GetString("MapNotFound", resourceCulture); } } /// /// Looks up a localized string similar to Master level of '{0}': {1}.. /// public static string MasterLevelInfo { get { return ResourceManager.GetString("MasterLevelInfo", resourceCulture); } } /// /// Looks up a localized string similar to Congratulations, you are Master Level {0} now.. /// public static string MasterLevelUpCongrats { get { return ResourceManager.GetString("MasterLevelUpCongrats", resourceCulture); } } /// /// Looks up a localized string similar to Master level-up points of '{0}': {1}.. /// public static string MasterLevelUpPointsInfo { get { return ResourceManager.GetString("MasterLevelUpPointsInfo", resourceCulture); } } /// /// Looks up a localized string similar to Maximum of {0} {1} has been reached.. /// public static string MaximumAttributeValueReachedFormat { get { return ResourceManager.GetString("MaximumAttributeValueReachedFormat", resourceCulture); } } /// /// Looks up a localized string similar to Maximum resets of {0} reached.. /// public static string MaximumResetsReached { get { return ResourceManager.GetString("MaximumResetsReached", resourceCulture); } } /// /// Looks up a localized string similar to Can't start with less than {0} players.. /// public static string MiniGameCantStartWithLessThanPlayers { get { return ResourceManager.GetString("MiniGameCantStartWithLessThanPlayers", resourceCulture); } } /// /// Looks up a localized string similar to {0} starts in {1} minutes.. /// public static string MiniGameStartsInMinutesFormat { get { return ResourceManager.GetString("MiniGameStartsInMinutesFormat", resourceCulture); } } /// /// Looks up a localized string similar to Missing requirement to enter the map: {0}. /// public static string MissingMapRequirement { get { return ResourceManager.GetString("MissingMapRequirement", resourceCulture); } } /// /// Looks up a localized string similar to Money of '{0}': {1}.. /// public static string MoneyInfo { get { return ResourceManager.GetString("MoneyInfo", resourceCulture); } } /// /// Looks up a localized string similar to Monster with number {0} created, id: {1}.. /// public static string MonsterCreatedByGameMaster { get { return ResourceManager.GetString("MonsterCreatedByGameMaster", resourceCulture); } } /// /// Looks up a localized string similar to Monster with id {0} not found.. /// public static string MonsterNotFoundById { get { return ResourceManager.GetString("MonsterNotFoundById", resourceCulture); } } /// /// Looks up a localized string similar to Monster with number {0} not found.. /// public static string MonsterNotFoundByNumber { get { return ResourceManager.GetString("MonsterNotFoundByNumber", resourceCulture); } } /// /// Looks up a localized string similar to You have been moved by the game master.. /// public static string MovedByGameMaster { get { return ResourceManager.GetString("MovedByGameMaster", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] {1} has been moved to {2} at {3}, {4}. /// public static string MovedPlayerResult { get { return ResourceManager.GetString("MovedPlayerResult", resourceCulture); } } /// /// Looks up a localized string similar to MU Helper is already running.. /// public static string MuHelperAlreadyRunning { get { return ResourceManager.GetString("MuHelperAlreadyRunning", resourceCulture); } } /// /// Looks up a localized string similar to MU Helper can't handle status: {0}. /// public static string MuHelperCantHandleStatus { get { return ResourceManager.GetString("MuHelperCantHandleStatus", resourceCulture); } } /// /// Looks up a localized string similar to MU Helper is disabled. /// public static string MuHelperIsDisabled { get { return ResourceManager.GetString("MuHelperIsDisabled", resourceCulture); } } /// /// Looks up a localized string similar to MU Helper cannot be used after level {0}.. /// public static string MuHelperMaximumLevel { get { return ResourceManager.GetString("MuHelperMaximumLevel", resourceCulture); } } /// /// Looks up a localized string similar to MU Helper can be used after level {0}.. /// public static string MuHelperMinimumLevel { get { return ResourceManager.GetString("MuHelperMinimumLevel", resourceCulture); } } /// /// Looks up a localized string similar to MU Helper requires {0} zen.. /// public static string MuHelperRequiresMoney { get { return ResourceManager.GetString("MuHelperRequiresMoney", resourceCulture); } } /// /// Looks up a localized string similar to Name is required.. /// public static string NameRequired { get { return ResourceManager.GetString("NameRequired", resourceCulture); } } /// /// Looks up a localized string similar to Reset #{0}: requires level {1}, zen {2}; grants {3} points, {4} total. /// public static string NextResetInfoCompactNoItem { get { return ResourceManager.GetString("NextResetInfoCompactNoItem", resourceCulture); } } /// /// Looks up a localized string similar to Reset #{0}: requires level {1}, zen {2}, {3} x {4}; grants {5} points, {6} total. /// public static string NextResetInfoCompactWithItem { get { return ResourceManager.GetString("NextResetInfoCompactWithItem", resourceCulture); } } /// /// Looks up a localized string similar to You cannot start a duel during guild war.. /// public static string NoDuelDuringGuildWar { get { return ResourceManager.GetString("NoDuelDuringGuildWar", resourceCulture); } } /// /// Looks up a localized string similar to You cannot start a duel during a mini game.. /// public static string NoDuelDuringMiniGame { get { return ResourceManager.GetString("NoDuelDuringMiniGame", resourceCulture); } } /// /// Looks up a localized string similar to You cannot start a duel with active self-defense.. /// public static string NoDuelDuringSelfDefense { get { return ResourceManager.GetString("NoDuelDuringSelfDefense", resourceCulture); } } /// /// Looks up a localized string similar to You cannot start a duel while you are a player killer.. /// public static string NoDuelWhileBeingPlayerKiller { get { return ResourceManager.GetString("NoDuelWhileBeingPlayerKiller", resourceCulture); } } /// /// Looks up a localized string similar to You cannot start a duel when a NPC dialog is opened.. /// public static string NoDuelWithOpenedNpcDialog { get { return ResourceManager.GetString("NoDuelWithOpenedNpcDialog", resourceCulture); } } /// /// Looks up a localized string similar to You cannot start a duel with a player killer.. /// public static string NoDuelWithPlayerKiller { get { return ResourceManager.GetString("NoDuelWithPlayerKiller", resourceCulture); } } /// /// Looks up a localized string similar to You cannot start a duel when one of the players has the wrong state.. /// public static string NoDuelWithWrongState { get { return ResourceManager.GetString("NoDuelWithWrongState", resourceCulture); } } /// /// Looks up a localized string similar to No item there to repair.. /// public static string NoItemToRepair { get { return ResourceManager.GetString("NoItemToRepair", resourceCulture); } } /// /// Looks up a localized string similar to Cannot create kalima gate in safe zone.. /// public static string NoKalimaGateInSafezone { get { return ResourceManager.GetString("NoKalimaGateInSafezone", resourceCulture); } } /// /// Looks up a localized string similar to Cannot create kalima gate on event map.. /// public static string NoKalimaGateOnEventMap { get { return ResourceManager.GetString("NoKalimaGateOnEventMap", resourceCulture); } } /// /// Looks up a localized string similar to Not enough level up points available.. /// public static string NotEnoughLevelUpPointsAvailable { get { return ResourceManager.GetString("NotEnoughLevelUpPointsAvailable", resourceCulture); } } /// /// Looks up a localized string similar to You don't have enough required items for reset, required {0} x {1}.. /// public static string NotEnoughItemsForReset { get { return ResourceManager.GetString("NotEnoughItemsForReset", resourceCulture); } } /// /// Looks up a localized string similar to You don't have enough Money. /// public static string NotEnoughMoney { get { return ResourceManager.GetString("NotEnoughMoney", resourceCulture); } } /// /// Looks up a localized string similar to You don't have enough money for reset, required zen is {0}.. /// public static string NotEnoughMoneyForReset { get { return ResourceManager.GetString("NotEnoughMoneyForReset", resourceCulture); } } /// /// Looks up a localized string similar to Not enough zen to enter {0}.. /// public static string NotEnoughMoneyToEnter { get { return ResourceManager.GetString("NotEnoughMoneyToEnter", resourceCulture); } } /// /// Looks up a localized string similar to Not enough money to proceed. /// public static string NotEnoughMoneyToProceed { get { return ResourceManager.GetString("NotEnoughMoneyToProceed", resourceCulture); } } /// /// Looks up a localized string similar to You don't have enough money to repair.. /// public static string NotEnoughMoneyToRepair { get { return ResourceManager.GetString("NotEnoughMoneyToRepair", resourceCulture); } } /// /// Looks up a localized string similar to Not enough Zen to send a letter.. /// public static string NotEnoughMoneyToSendLetter { get { return ResourceManager.GetString("NotEnoughMoneyToSendLetter", resourceCulture); } } /// /// Looks up a localized string similar to Not entered the game.. /// public static string NotEnteredTheGame { get { return ResourceManager.GetString("NotEnteredTheGame", resourceCulture); } } /// /// Looks up a localized string similar to No warehouse NPC found. /// public static string NoWarehouseNpcFound { get { return ResourceManager.GetString("NoWarehouseNpcFound", resourceCulture); } } /// /// Looks up a localized string similar to Not a valid merchant NPC.. /// public static string NpcIsNotMerchant { get { return ResourceManager.GetString("NpcIsNotMerchant", resourceCulture); } } /// /// Looks up a localized string similar to NPC with id {0} not found.. /// public static string NpcNotFoundById { get { return ResourceManager.GetString("NpcNotFoundById", resourceCulture); } } /// /// Looks up a localized string similar to NPC with id {0} removed.. /// public static string NpcRemovedById { get { return ResourceManager.GetString("NpcRemovedById", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] {1} GM(s) and {2} player(s) online. /// public static string OnlineCountInfo { get { return ResourceManager.GetString("OnlineCountInfo", resourceCulture); } } /// /// Looks up a localized string similar to Open Store: Player not found.. /// public static string OpenStorePlayerNotFound { get { return ResourceManager.GetString("OpenStorePlayerNotFound", resourceCulture); } } /// /// Looks up a localized string similar to The other player is already in a duel.. /// public static string OtherPlayerAlreadyInDuel { get { return ResourceManager.GetString("OtherPlayerAlreadyInDuel", resourceCulture); } } /// /// Looks up a localized string similar to A party is not possible during this event.. /// public static string PartyNotPossibleDuringEvent { get { return ResourceManager.GetString("PartyNotPossibleDuringEvent", resourceCulture); } } /// /// Looks up a localized string similar to Limit reached for '{0}'.. /// public static string PickupLimitReached { get { return ResourceManager.GetString("PickupLimitReached", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] {1} kills have been cleaned.. /// public static string PkClearedResult { get { return ResourceManager.GetString("PkClearedResult", resourceCulture); } } /// /// Looks up a localized string similar to This command is only available to Game Masters.. /// public static string PkClearCommandOnlyForGameMasters { get { return ResourceManager.GetString("PkClearCommandOnlyForGameMasters", resourceCulture); } } /// /// Looks up a localized string similar to You can only clear your own PK status.. /// public static string PkClearOnlyClearOwnPk { get { return ResourceManager.GetString("PkClearOnlyClearOwnPk", resourceCulture); } } /// /// Looks up a localized string similar to {0} is not a Player Killer.. /// public static string PkClearTargetNotPlayerKiller { get { return ResourceManager.GetString("PkClearTargetNotPlayerKiller", resourceCulture); } } /// /// Looks up a localized string similar to You are not a Player Killer.. /// public static string PkClearYouAreNotPlayerKiller { get { return ResourceManager.GetString("PkClearYouAreNotPlayerKiller", resourceCulture); } } /// /// Looks up a localized string similar to Your player kills have been cleaned by the game master.. /// public static string PkStatusClearedByGameMaster { get { return ResourceManager.GetString("PkStatusClearedByGameMaster", resourceCulture); } } /// /// Looks up a localized string similar to {0} entered the game.. /// public static string PlayerEnteredGameMessage { get { return ResourceManager.GetString("PlayerEnteredGameMessage", resourceCulture); } } /// /// Looks up a localized string similar to {0} is already in a party.. /// public static string PlayerIsAlreadyInParty { get { return ResourceManager.GetString("PlayerIsAlreadyInParty", resourceCulture); } } /// /// Looks up a localized string similar to PK count must be greater than zero.. /// public static string PlayerKillCountMustBePositive { get { return ResourceManager.GetString("PlayerKillCountMustBePositive", resourceCulture); } } /// /// Looks up a localized string similar to PK level must be between {0} and {1}.. /// public static string PlayerKillLevelRangeError { get { return ResourceManager.GetString("PlayerKillLevelRangeError", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] The state of {1} has been changed to {2} with {3} murders for {4} minutes. /// public static string PlayerKillStateChangeResult { get { return ResourceManager.GetString("PlayerKillStateChangeResult", resourceCulture); } } /// /// Looks up a localized string similar to Player names don't match. {0} <> {1}. /// public static string PlayerNamesDontMatch { get { return ResourceManager.GetString("PlayerNamesDontMatch", resourceCulture); } } /// /// Looks up a localized string similar to Player's Store not open.. /// public static string PlayerStoreNotOpen { get { return ResourceManager.GetString("PlayerStoreNotOpen", resourceCulture); } } /// /// Looks up a localized string similar to Requested language '{0}' not found.. /// public static string RequestedLanguageNotFound { get { return ResourceManager.GetString("RequestedLanguageNotFound", resourceCulture); } } /// /// Looks up a localized string similar to Requested {0} for Party.. /// public static string RequestedPlayerForParty { get { return ResourceManager.GetString("RequestedPlayerForParty", resourceCulture); } } /// /// Looks up a localized string similar to The required argument named {0} was not used.. /// public static string RequiredArgumentNotUsed { get { return ResourceManager.GetString("RequiredArgumentNotUsed", resourceCulture); } } /// /// Looks up a localized string similar to Required level for reset is {0}.. /// public static string RequiredLevelForReset { get { return ResourceManager.GetString("RequiredLevelForReset", resourceCulture); } } /// /// Looks up a localized string similar to Reset is not configured.. /// public static string ResetNotConfigured { get { return ResourceManager.GetString("ResetNotConfigured", resourceCulture); } } /// /// Looks up a localized string similar to Reset is not enabled.. /// public static string ResetNotEnabled { get { return ResourceManager.GetString("ResetNotEnabled", resourceCulture); } } /// /// Looks up a localized string similar to Resets of '{0}': {1}.. /// public static string ResetsInfo { get { return ResourceManager.GetString("ResetsInfo", resourceCulture); } } /// /// Looks up a localized string similar to The reset system is not enabled on this server.. /// public static string ResetSystemInactive { get { return ResourceManager.GetString("ResetSystemInactive", resourceCulture); } } /// /// Looks up a localized string similar to Selected Item is not a stacked Jewel.. /// public static string SelectedItemIsNotStackedJewel { get { return ResourceManager.GetString("SelectedItemIsNotStackedJewel", resourceCulture); } } /// /// Looks up a localized string similar to Self defense of {0} against {1} diminishes.. /// public static string SelfDefenseDiminishesFormat { get { return ResourceManager.GetString("SelfDefenseDiminishesFormat", resourceCulture); } } /// /// Looks up a localized string similar to Self defense is initiated by {0}'s attack to {1}!. /// public static string SelfDefenseInitiatedFormat { get { return ResourceManager.GetString("SelfDefenseInitiatedFormat", resourceCulture); } } /// /// Looks up a localized string similar to The inventory of the seller is full.. /// public static string SellerInventoryFull { get { return ResourceManager.GetString("SellerInventoryFull", resourceCulture); } } /// /// Looks up a localized string similar to Level set to {0}.. /// public static string SetLevelResult { get { return ResourceManager.GetString("SetLevelResult", resourceCulture); } } /// /// Looks up a localized string similar to Level-up points set to {0}.. /// public static string SetLevelUpPointsResult { get { return ResourceManager.GetString("SetLevelUpPointsResult", resourceCulture); } } /// /// Looks up a localized string similar to Master level set to {0}.. /// public static string SetMasterLevelResult { get { return ResourceManager.GetString("SetMasterLevelResult", resourceCulture); } } /// /// Looks up a localized string similar to Master level-up points set to {0}.. /// public static string SetMasterLevelUpPointsResult { get { return ResourceManager.GetString("SetMasterLevelUpPointsResult", resourceCulture); } } /// /// Looks up a localized string similar to Money set to {0}.. /// public static string SetMoneyResult { get { return ResourceManager.GetString("SetMoneyResult", resourceCulture); } } /// /// Looks up a localized string similar to Resets set to {0}.. /// public static string SetResetsResult { get { return ResourceManager.GetString("SetResetsResult", resourceCulture); } } /// /// Looks up a localized string similar to {0} set to {1} for player {2}.. /// public static string SetStatResult { get { return ResourceManager.GetString("SetStatResult", resourceCulture); } } /// /// Looks up a localized string similar to Stacked Jewel not found.. /// public static string StackedJewelNotFound { get { return ResourceManager.GetString("StackedJewelNotFound", resourceCulture); } } /// /// Looks up a localized string similar to Stat of '{0}': {1}.. /// public static string StatPointInfo { get { return ResourceManager.GetString("StatPointInfo", resourceCulture); } } /// /// Looks up a localized string similar to Talking to this NPC ({0}, {1}) is not implemented yet.. /// public static string TalkingNotImplementedFormat { get { return ResourceManager.GetString("TalkingNotImplementedFormat", resourceCulture); } } /// /// Looks up a localized string similar to Your account has been temporarily banned by a game master.. /// public static string TemporaryBanByGameMaster { get { return ResourceManager.GetString("TemporaryBanByGameMaster", resourceCulture); } } /// /// Looks up a localized string similar to The vault is locked.. /// public static string TheVaultIsLocked { get { return ResourceManager.GetString("TheVaultIsLocked", resourceCulture); } } /// /// Looks up a localized string similar to Trade partner not found.. /// public static string TradePartnerNotFound { get { return ResourceManager.GetString("TradePartnerNotFound", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] Account of {1} has been unbanned.. /// public static string UnbanAccountOfCharacterResult { get { return ResourceManager.GetString("UnbanAccountOfCharacterResult", resourceCulture); } } /// /// Looks up a localized string similar to [{0}] Account {1} has been unbanned.. /// public static string UnbanAccountResult { get { return ResourceManager.GetString("UnbanAccountResult", resourceCulture); } } /// /// Looks up a localized string similar to Uncheck trade accept button first. /// public static string UncheckTradeAcceptButtonFirst { get { return ResourceManager.GetString("UncheckTradeAcceptButtonFirst", resourceCulture); } } /// /// Looks up a localized string similar to The gate npc is not defined.. /// public static string UndefinedGateNpc { get { return ResourceManager.GetString("UndefinedGateNpc", resourceCulture); } } /// /// Looks up a localized string similar to An unexpected error occured during closing the trade.. /// public static string UnexpectedErrorDuringClosingTrade { get { return ResourceManager.GetString("UnexpectedErrorDuringClosingTrade", resourceCulture); } } /// /// Looks up a localized string similar to Unknown attribute: '{0}'.. /// public static string UnknownAttribute { get { return ResourceManager.GetString("UnknownAttribute", resourceCulture); } } /// /// Looks up a localized string similar to Unknown warp index {0}. /// public static string UnknownWarpIndex { get { return ResourceManager.GetString("UnknownWarpIndex", resourceCulture); } } /// /// Looks up a localized string similar to Using this item is not implemented.. /// public static string UsingThisItemNotImplemented { get { return ResourceManager.GetString("UsingThisItemNotImplemented", resourceCulture); } } /// /// Looks up a localized string similar to Wrong Security Code.. /// public static string WrongSecurityCode { get { return ResourceManager.GetString("WrongSecurityCode", resourceCulture); } } /// /// Looks up a localized string similar to You are chat banned for {0} minutes. /// public static string YouAreChatBanned { get { return ResourceManager.GetString("YouAreChatBanned", resourceCulture); } } /// /// Looks up a localized string similar to You are not the Party Master.. /// public static string YouAreNotPartyMaster { get { return ResourceManager.GetString("YouAreNotPartyMaster", resourceCulture); } } /// /// Looks up a localized string similar to You can't wear this item.. /// public static string YouCantWearThisItem { get { return ResourceManager.GetString("YouCantWearThisItem", resourceCulture); } } /// /// Looks up a localized string similar to You got killed by {0}. /// public static string YouGotKilledBy { get { return ResourceManager.GetString("YouGotKilledBy", resourceCulture); } } /// /// Looks up a localized string similar to You are lacking of Jewels.. /// public static string YouLackOfJewels { get { return ResourceManager.GetString("YouLackOfJewels", resourceCulture); } } /// /// Looks up a localized string similar to Your chat ban has been removed by a game master.. /// public static string YourChatBanRemovedByGameMaster { get { return ResourceManager.GetString("YourChatBanRemovedByGameMaster", resourceCulture); } } /// /// Looks up a localized string similar to Offline leveling started. You can log back in at any time to stop it.. /// public static string OfflineLevelingStarted { get { return ResourceManager.GetString("OfflineLevelingStarted", resourceCulture); } } /// /// Looks up a localized string similar to Could not start offline leveling. Try again in a safe spot.. /// public static string OfflineLevelingFailed { get { return ResourceManager.GetString("OfflineLevelingFailed", resourceCulture); } } /// /// Looks up a localized string similar to Offline leveling is already active for this account.. /// public static string OfflineLevelingAlreadyActive { get { return ResourceManager.GetString("OfflineLevelingAlreadyActive", resourceCulture); } } /// /// Looks up a localized string similar to You must be alive to start offline leveling.. /// public static string OfflineLevelingMustBeAlive { get { return ResourceManager.GetString("OfflineLevelingMustBeAlive", resourceCulture); } } /// /// Looks up a localized string similar to You must be on a map to start offline leveling.. /// public static string OfflineLevelingNotOnMap { get { return ResourceManager.GetString("OfflineLevelingNotOnMap", resourceCulture); } } /// /// Looks up a localized string similar to No character is selected.. /// public static string OfflineLevelingNoCharacterSelected { get { return ResourceManager.GetString("OfflineLevelingNoCharacterSelected", resourceCulture); } } /// /// Looks up a localized string similar to Mu Helper is not running.. /// public static string OfflineLevelingMuHelperNotRunning { get { return ResourceManager.GetString("OfflineLevelingMuHelperNotRunning", resourceCulture); } } /// /// Looks up a localized string similar to Stat reset is not enabled.. /// public static string StatResetNotEnabled { get { return ResourceManager.GetString("StatResetNotEnabled", resourceCulture); } } /// /// Looks up a localized string similar to Stat reset is not configured.. /// public static string StatResetNotConfigured { get { return ResourceManager.GetString("StatResetNotConfigured", resourceCulture); } } /// /// Looks up a localized string similar to Required level for stat reset is {0}.. /// public static string RequiredLevelForStatReset { get { return ResourceManager.GetString("RequiredLevelForStatReset", resourceCulture); } } /// /// Looks up a localized string similar to You don't have enough money for stat reset, required zen is {0}.. /// public static string NotEnoughMoneyForStatReset { get { return ResourceManager.GetString("NotEnoughMoneyForStatReset", resourceCulture); } } /// /// Looks up a localized string similar to You don't have enough required items for stat reset, required {0} x {1}.. /// public static string NotEnoughItemsForStatReset { get { return ResourceManager.GetString("NotEnoughItemsForStatReset", resourceCulture); } } /// /// Looks up a localized string similar to Stat reset is only possible in a safezone.. /// public static string CantResetStatsNotInSafezone { get { return ResourceManager.GetString("CantResetStatsNotInSafezone", resourceCulture); } } /// /// Looks up a localized string similar to Cannot reset stats with any windows opened.. /// public static string CantResetStatsWithOpenedWindows { get { return ResourceManager.GetString("CantResetStatsWithOpenedWindows", resourceCulture); } } /// /// Looks up a localized string similar to The /resetstats command is disabled.. /// public static string StatResetChatCommandDisabled { get { return ResourceManager.GetString("StatResetChatCommandDisabled", resourceCulture); } } /// /// Looks up a localized string similar to Your stats have been reset. You have {0} level-up points available.. /// public static string StatsResetSuccessfully { get { return ResourceManager.GetString("StatsResetSuccessfully", resourceCulture); } } /// /// Looks up a localized string similar to You are not strong enough for this buff yet.. /// public static string CharacterNotStrongEnoughMessage { get { return ResourceManager.GetString("CharacterNotStrongEnoughMessage", resourceCulture); } } } }