// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameServer.RemoteView.World; using System.Runtime.InteropServices; using MUnique.OpenMU.DataModel.Configuration; using MUnique.OpenMU.GameLogic; using MUnique.OpenMU.GameLogic.Views; using MUnique.OpenMU.GameLogic.Views.World; using MUnique.OpenMU.Network; using MUnique.OpenMU.Network.Packets.ServerToClient; using MUnique.OpenMU.Network.PlugIns; using MUnique.OpenMU.PlugIns; /// /// The default implementation of the which is forwarding everything to the game client with specific data packets. /// [PlugIn] [Display(Name = nameof(PlugInResources.ShowSkillAnimationPlugIn_Name), Description = nameof(PlugInResources.ShowSkillAnimationPlugIn_Description), ResourceType = typeof(PlugInResources))] [Guid("a25cc420-c848-4a87-81e5-b86c4241af35")] [MinimumClient(3, 0, ClientLanguage.Invariant)] public class ShowSkillAnimationPlugIn : IShowSkillAnimationPlugIn { /// /// The combo skill identifier. /// internal const ushort ComboSkillId = 59; private const ushort NovaStartSkillId = 58; private const short ForceSkillId = 60; private const short ForceWaveSkillId = 66; private readonly RemotePlayer _player; /// /// Initializes a new instance of the class. /// /// The player. public ShowSkillAnimationPlugIn(RemotePlayer player) => this._player = player; /// public ValueTask ShowSkillAnimationAsync(IAttacker attacker, IAttackable? target, Skill skill, bool effectApplied) { return this.ShowSkillAnimationAsync(attacker, target, skill.Number, effectApplied); } /// public async ValueTask ShowSkillAnimationAsync(IAttacker attacker, IAttackable? target, short skillNumber, bool effectApplied) { if (skillNumber == ForceWaveSkillId) { skillNumber = ForceSkillId; } var playerId = attacker.GetId(this._player); var targetId = target is { } t ? (effectApplied ? (ushort)(t.GetId(this._player) | 0x8000) : t.GetId(this._player)) : (ushort)0; var skillId = NumberConversionExtensions.ToUnsigned(skillNumber); await this._player.Connection.SendSkillAnimationAsync(skillId, playerId, targetId).ConfigureAwait(false); } /// public async ValueTask ShowComboAnimationAsync(IAttacker attacker, IAttackable? target) { var playerId = attacker.GetId(this._player); var targetId = ((IIdentifiable?)target ?? attacker).GetId(this._player); await this._player.Connection.SendSkillAnimationAsync(ComboSkillId, playerId, targetId).ConfigureAwait(false); } /// public async ValueTask ShowNovaStartAsync(IAttacker attacker) { var playerId = attacker.GetId(this._player); await this._player.Connection.SendSkillAnimationAsync(NovaStartSkillId, playerId, 0).ConfigureAwait(false); } }