// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.Offline; using System.Threading.Tasks; using MUnique.OpenMU.GameLogic.Views.World; /// /// Simulates a respawn response for an offline character. /// internal sealed class OfflineRespawnPlugIn : IRespawnAfterDeathPlugIn { /// public ValueTask RespawnAsync() => ValueTask.CompletedTask; }