//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.Offline;
using System.Threading.Tasks;
using MUnique.OpenMU.GameLogic.Views.World;
///
/// Simulates a respawn response for an offline character.
///
internal sealed class OfflineRespawnPlugIn : IRespawnAfterDeathPlugIn
{
///
public ValueTask RespawnAsync() => ValueTask.CompletedTask;
}