//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.GuildWar;
///
/// The state of a guild war.
///
public enum GuildWarState
{
///
/// The guild war was requested.
///
Requested,
///
/// The guild war was started and is ongoing.
///
Started,
///
/// The guild war has ended.
///
Ended,
}