# C1 B7 01 - FireCatapultRequest (by client) ## Is sent when A player wants to fire a catapult during the castle siege event. ## Causes the following actions on the server side The server fires the catapult. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 7 | Packet header - length of the packet | | 2 | 1 | Byte | 0xB7 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier | | 4 | 2 | ShortBigEndian | | CatapultId | | 6 | 1 | Byte | | TargetAreaIndex |