//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic;
///
/// The interface for a party member.
///
public interface IPartyMember : IWorldObserver, IObservable, IIdentifiable, ILocateable
{
///
/// Gets or sets the current party of the player.
///
Party? Party { get; set; }
///
/// Gets or sets the last party requester.
///
IPartyMember? LastPartyRequester { get; set; }
///
/// Gets the maximum health.
///
uint MaximumHealth { get; }
///
/// Gets the current health.
///
uint CurrentHealth { get; }
///
/// Gets the name.
///
string Name { get; }
///
/// Gets a value indicating whether the member is currently connected to the game.
///
bool IsConnected { get; }
}