// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks; using MUnique.OpenMU.GameLogic.Views; using MUnique.OpenMU.Interfaces; using MUnique.OpenMU.PlugIns; /// Shows the current Castle Siege status. GM only. [Guid("A1B2C3D4-0001-4E5F-9A0B-CA5710000001")] [PlugIn] [Display(Name = "Castle Siege Status", Description = "GM command: /csstatus")] [ChatCommandHelp(Command, CharacterStatus.GameMaster)] public class CastleSiegeStatusChatCommandPlugIn : IChatCommandPlugIn { private const string Command = "/csstatus"; /// public string Key => Command; /// public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster; /// public async ValueTask HandleCommandAsync(Player player, string command) { var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext); var text = context?.GetStatusText() ?? "Castle Siege plugin not active."; await player.InvokeViewPlugInAsync(p => p.ShowMessageAsync(text, MessageType.BlueNormal)).ConfigureAwait(false); } }