//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.Pathfinding;
using MUnique.OpenMU.PlugIns;
///
/// A chat command plugin which handles fireworks effect commands.
///
[Guid("658F7F9D-B8FF-4D52-A835-5B3D658B6B9F")]
[PlugIn]
[Display(Name = nameof(PlugInResources.ShowFireworksEffectChatCommandPlugIn_Name), Description = nameof(PlugInResources.ShowFireworksEffectChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
[ChatCommandHelp(Command, typeof(CoordinatesCommandArgs), CharacterStatus.GameMaster)]
public class ShowFireworksEffectChatCommandPlugIn : ChatCommandPlugInBase
{
private const string Command = "/fireworks";
///
public override string Key => Command;
///
public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
///
protected override async ValueTask DoHandleCommandAsync(Player gameMaster, CoordinatesCommandArgs arguments)
{
var coordinates = arguments.X == 0 ? gameMaster.Position : new Point(arguments.X, arguments.Y);
await gameMaster.ForEachWorldObserverAsync(p => p.ShowEffectAsync(ItemDropEffect.Fireworks, coordinates), true).ConfigureAwait(false);
}
}