//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
using MUnique.OpenMU.PlugIns;
///
/// A chat command plugin which handles the startcc command.
///
[Guid("A990270E-B9C6-4445-BBA9-56367A90D31D")]
[PlugIn]
[Display(Name = nameof(PlugInResources.StartChaosCastleEventChatCommandPlugIn_Name), Description = nameof(PlugInResources.StartChaosCastleEventChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
public class StartChaosCastleEventChatCommandPlugIn : IChatCommandPlugIn
{
private const string Command = "/startcc";
///
public string Key => Command;
///
public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
///
public async ValueTask HandleCommandAsync(Player player, string command)
{
var chaosCastle = player.GameContext.PlugInManager.GetStrategy(MiniGameType.ChaosCastle);
chaosCastle?.ForceStart();
}
}