// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.PlugIns.ChatCommands.Arguments; using MUnique.OpenMU.PlugIns; /// /// A chat command plugin which handles track commands. /// [Guid("7F12326A-9B84-4A56-A013-8C485D7B2EF6")] [PlugIn] [Display(Name = nameof(PlugInResources.TrackChatCommandPlugIn_Name), Description = nameof(PlugInResources.TrackChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))] [ChatCommandHelp(Command, typeof(TraceChatCommandArgs), CharacterStatus.GameMaster)] public class TrackChatCommandPlugIn : ChatCommandPlugInBase { private const string Command = "/track"; /// public override string Key => Command; /// public override CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster; /// protected override async ValueTask DoHandleCommandAsync(Player gameMaster, TraceChatCommandArgs arguments) { var player = await this.GetPlayerByCharacterNameAsync(gameMaster, arguments.CharacterName ?? string.Empty).ConfigureAwait(false); if (gameMaster.SelectedCharacter is null || player is null) { return; } var gameMasterLocation = new ExitGate { Map = gameMaster.SelectedCharacter.CurrentMap, X1 = gameMaster.SelectedCharacter.PositionX, X2 = (byte)(gameMaster.SelectedCharacter.PositionX + 2), Y1 = gameMaster.SelectedCharacter.PositionY, Y2 = (byte)(gameMaster.SelectedCharacter.PositionY + 2), }; await player.WarpToAsync(gameMasterLocation).ConfigureAwait(false); } }