//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.PlugIns;
using System.Runtime.InteropServices;
using MUnique.OpenMU.PlugIns;
///
/// A plugin interface which is called when an got hit.
///
[Guid("4FD59298-0424-4F93-83E5-290C8E7EB5E5")]
[PlugInPoint("Attackable got hit", "Plugins which will be executed when an attackable object got hit by an attacker.")]
public interface IAttackableGotHitPlugIn
{
///
/// This method is called when an got hit.
///
/// The attackable.
/// The attacker.
/// The hit information.
void AttackableGotHit(IAttackable attackable, IAttacker attacker, HitInfo hitInfo);
}