//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.DataModel.Configuration.Items;
///
/// The s for socket options.
///
public enum SocketSubOptionType
{
///
/// The fire seed option type.
///
Fire = 0,
///
/// The water seed option type.
///
Water = 1,
///
/// The ice seed option type.
///
Ice = 2,
///
/// The wind seed option type.
///
Wind = 3,
///
/// The lightning seed option type.
///
Lightning = 4,
///
/// The earth seed option type.
///
Earth = 5,
}