// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic; using MUnique.OpenMU.DataModel.Configuration.Items; /// /// The s for socket options. /// public enum SocketSubOptionType { /// /// The fire seed option type. /// Fire = 0, /// /// The water seed option type. /// Water = 1, /// /// The ice seed option type. /// Ice = 2, /// /// The wind seed option type. /// Wind = 3, /// /// The lightning seed option type. /// Lightning = 4, /// /// The earth seed option type. /// Earth = 5, }