//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.Persistence.Initialization.Updates;
using System.Runtime.InteropServices;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.PlugIns;
///
/// This update fixes agility to defense multiplier (DW) and base energy (MG) stats.
///
[PlugIn]
[Display(Name = PlugInName, Description = PlugInDescription)]
[Guid("14DFF317-B4E6-424A-A8D1-6D1D5195E970")]
public class FixCharStatsForceWavePlugIn095D : FixCharStatsForceWavePlugInBase
{
///
/// The plug in name.
///
internal new const string PlugInName = "Fix DW and MG Char Stats";
///
/// The plug in description.
///
internal new const string PlugInDescription = "This update fixes agility to defense multiplier (DW) and base energy (MG) stats.";
///
public override string Name => PlugInName;
///
public override string Description => PlugInDescription;
///
public override string DataInitializationKey => Version095d.DataInitialization.Id;
///
public override UpdateVersion Version => UpdateVersion.FixCharStatsForceWave095d;
///
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
{
await base.ApplyAsync(context, gameConfiguration).ConfigureAwait(false);
this.UpdateMagicGladiatorClassesStats(gameConfiguration);
}
}