// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.Persistence.Initialization.Updates; using System.Runtime.InteropServices; using MUnique.OpenMU.DataModel.Configuration; using MUnique.OpenMU.PlugIns; /// /// This update fixes agility to defense multiplier (DW) and base energy (MG) stats. /// [PlugIn] [Display(Name = PlugInName, Description = PlugInDescription)] [Guid("14DFF317-B4E6-424A-A8D1-6D1D5195E970")] public class FixCharStatsForceWavePlugIn095D : FixCharStatsForceWavePlugInBase { /// /// The plug in name. /// internal new const string PlugInName = "Fix DW and MG Char Stats"; /// /// The plug in description. /// internal new const string PlugInDescription = "This update fixes agility to defense multiplier (DW) and base energy (MG) stats."; /// public override string Name => PlugInName; /// public override string Description => PlugInDescription; /// public override string DataInitializationKey => Version095d.DataInitialization.Id; /// public override UpdateVersion Version => UpdateVersion.FixCharStatsForceWave095d; /// protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration) { await base.ApplyAsync(context, gameConfiguration).ConfigureAwait(false); this.UpdateMagicGladiatorClassesStats(gameConfiguration); } }