//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.Persistence.Initialization.Updates;
using System.Runtime.InteropServices;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.Persistence.Initialization.Skills;
using MUnique.OpenMU.PlugIns;
///
/// This update sets the right settings for the ignore defense skill.
///
[PlugIn]
[Display(Name = PlugInName, Description = PlugInDescription)]
[Guid("8DEC7BC2-E6A0-4E46-B123-C92CB43B9ED5")]
public class FixIgnoreDefenseSkillUpdatePlugIn : UpdatePlugInBase
{
///
/// The plug in name.
///
internal const string PlugInName = "Fixed ignore defense skill";
///
/// The plug in description.
///
internal const string PlugInDescription = "This update adds the magic effect definition for the Ignore Defense skill.";
///
public override string Name => PlugInName;
///
public override string Description => PlugInDescription;
///
public override UpdateVersion Version => UpdateVersion.FixIgnoreDefenseSkill;
///
public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
///
public override bool IsMandatory => true;
///
public override DateTime CreatedAt => new(2024, 08, 08, 20, 00, 0, DateTimeKind.Utc);
///
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
{
var skill = gameConfiguration.Skills.First(s => s.Number == (int)SkillNumber.IgnoreDefense);
skill.SkillType = SkillType.Buff;
skill.Target = SkillTarget.ImplicitPlayer;
skill.MagicEffectDef = gameConfiguration.MagicEffects.First(m => m.Number == (int)MagicEffectNumber.IgnoreDefense);
}
}