//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.Benchmarks.Helpers;
using Moq;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.DataModel.Configuration.Items;
///
/// Extensions for .
///
public static class DropItemGroupExtensions
{
///
/// Adds the basic drop item groups.
///
/// The item groups.
public static void AddBasicDropItemGroups(this ICollection itemGroups)
{
itemGroups.Add(1, SpecialItemType.RandomItem, true);
itemGroups.Add(1000, SpecialItemType.Excellent, true);
itemGroups.Add(3000, SpecialItemType.Money, true);
}
///
/// Adds a new drop item group with the specified data.
///
/// The list.
/// The chance.
/// Type of the item.
/// if set to true, it adds a test item to the possible item list.
/// The drop item group which has been added to the list.
public static DropItemGroup Add(this ICollection list, int chance, SpecialItemType itemType, bool addItem)
{
var dropItemGroup = new Mock();
dropItemGroup.SetupAllProperties();
dropItemGroup.Object.Chance = chance / 10000.0;
dropItemGroup.Object.ItemType = itemType;
var itemList = new List();
dropItemGroup.Setup(g => g.PossibleItems).Returns(itemList);
if (addItem)
{
var itemDefinition = new Mock();
itemDefinition.SetupAllProperties();
itemDefinition.Object.DropsFromMonsters = true;
itemDefinition.Setup(d => d.PossibleItemSetGroups).Returns(new List());
itemDefinition.Setup(d => d.PossibleItemOptions).Returns(new List());
itemList.Add(itemDefinition.Object);
}
list.Add(dropItemGroup.Object);
return dropItemGroup.Object;
}
}