# C2 45 - AddTransformedCharactersToScope075 (by server) ## Is sent when The player wears a monster transformation ring. ## Causes the following actions on the client side The character appears as monster, defined by the Skin property. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) | | 1 | 2 | Short | | Packet header - length of the packet | | 3 | 1 | Byte | 0x45 | Packet header - packet type identifier | | 4 | 1 | Byte | | CharacterCount | | 5 | CharacterData.Length * CharacterCount | Array of CharacterData | | Characters | ### CharacterData Structure Contains the data of an transformed character. Length: 19 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 2 | ShortBigEndian | | Id | | 2 | 1 | Byte | | CurrentPositionX | | 3 | 1 | Byte | | CurrentPositionY | | 4 | 1 | Byte | | Skin | | 5 << 0 | 1 bit | Boolean | | IsPoisoned | | 5 << 1 | 1 bit | Boolean | | IsIced | | 5 << 2 | 1 bit | Boolean | | IsDamageBuffed | | 5 << 3 | 1 bit | Boolean | | IsDefenseBuffed | | 6 | 10 | String | | Name | | 16 | 1 | Byte | | TargetPositionX | | 17 | 1 | Byte | | TargetPositionY | | 18 | 4 bit | Byte | | Rotation | | 18 << 0 | 4 bit | CharacterHeroState | | HeroState | ### CharacterHeroState Enum Defines the hero state of a character. | Value | Name | Description | |-------|------|-------------| | 0 | New | The character is new and has the highest state. | | 1 | Hero | The character is a hero. | | 2 | LightHero | The character is a hero, but the state is almost gone. | | 3 | Normal | The character is in a neutral state. | | 4 | PlayerKillWarning | The character killed another character, and has a kill warning. | | 5 | PlayerKiller1stStage | The character killed two characters, and has some restrictions. | | 6 | PlayerKiller2ndStage | The character killed more than two characters, and has hard restrictions. |