# C1 F3 50 - MasterStatsUpdate (by server) ## Is sent when After entering the game with a master class character. ## Causes the following actions on the client side The master related data is available. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 32 | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x50 | Packet header - sub packet type identifier | | 4 | 2 | ShortLittleEndian | | MasterLevel | | 6 | 8 | LongBigEndian | | MasterExperience | | 14 | 8 | LongBigEndian | | MasterExperienceOfNextLevel | | 22 | 2 | ShortLittleEndian | | MasterLevelUpPoints | | 24 | 2 | ShortLittleEndian | | MaximumHealth | | 26 | 2 | ShortLittleEndian | | MaximumMana | | 28 | 2 | ShortLittleEndian | | MaximumShield | | 30 | 2 | ShortLittleEndian | | MaximumAbility |