# C1 91 - MiniGameOpeningState (by server) ## Is sent when The player requests to get the current opening state of a mini game event, by clicking on an ticket item. ## Causes the following actions on the client side The opening state of the event (remaining entering time, etc.) is shown at the client. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 7 | Packet header - length of the packet | | 2 | 1 | Byte | 0x91 | Packet header - packet type identifier | | 3 | 1 | MiniGameType | | GameType | | 4 | 1 | Byte | | RemainingEnteringTimeMinutes | | 5 | 1 | Byte | | UserCount | | 6 | 1 | Byte | | RemainingEnteringTimeMinutesLow; Just used for Chaos Castle. In this case, this field contains the lower byte of the remaining minutes. For other event types, this field is not used. | ### MiniGameType Enum Defines the type of the mini game. | Value | Name | Description | |-------|------|-------------| | 0 | Undefined | Undefined mini game type. | | 1 | DevilSquare | The devil square mini game. | | 2 | BloodCastle | The blood castle mini game. | | 3 | CursedTemple | The cursed temple mini game. | | 4 | ChaosCastle | The chaos castle mini game. | | 5 | IllusionTemple | The illusion temple mini game. | | 6 | Doppelganger | The doppelgänger mini game. |