# C1 AF 01 - ChaosCastleEnterRequest (by client) ## Is sent when The player requests to enter the chaos castle by using the 'Armor of Guardsman' item. ## Causes the following actions on the server side The server checks if the player can enter the event and sends a response (Code 0xAF) back to the client. If it was successful, the character gets moved to the event map. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 6 | Packet header - length of the packet | | 2 | 1 | Byte | 0xAF | Packet header - packet type identifier | | 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier | | 4 | 1 | Byte | | CastleLevel; The level of the chaos castle. Appears to always be 0. | | 5 | 1 | Byte | | TicketItemInventoryIndex; The index of the ticket item in the inventory. |