// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.Bots; /// /// A party invitation from a player which a bot accepted, waiting for the human-like delay to pass /// before the party is actually formed (see ). /// /// The player who invited the bot. /// When the bot answers the invitation. internal sealed record PendingPartyInvite(Player Requester, DateTime AcceptAtUtc);