// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.PlayerActions; using MUnique.OpenMU.GameLogic.PlayerActions.Quests; /// /// Abstract base class for actions to enter maps which are only available when /// in a specific quest. /// public abstract class EnterQuestMapAction { private readonly byte _questGroup; private readonly short[] _questNumbers; private readonly short _npcNumber; private readonly int _price; private readonly short _targetMapNumber; /// /// Initializes a new instance of the class. /// /// The NPC number. /// The price. /// The target map number. /// The quest group. /// The quest numbers. protected EnterQuestMapAction(short npcNumber, int price, short targetMapNumber, byte questGroup, params short[] questNumbers) { this._questGroup = questGroup; this._questNumbers = questNumbers; this._npcNumber = npcNumber; this._price = price; this._targetMapNumber = targetMapNumber; } /// /// Tries the enter quest map. /// /// The player. public async ValueTask TryEnterQuestMapAsync(Player player) { var openedNpc = player.OpenedNpc; if (openedNpc?.Definition?.Number != this._npcNumber) { player.Logger.LogWarning($"NPC {this._npcNumber} not opened."); return; } var activeQuestNumber = player.GetQuestState(this._questGroup)?.ActiveQuest?.Number; if (activeQuestNumber is null) { player.Logger.LogWarning("No quest is active."); return; } if (!this._questNumbers.Contains(activeQuestNumber.Value)) { player.Logger.LogWarning($"Quest {activeQuestNumber} does not qualify to enter the map."); return; } var targetMap = player.GameContext.Configuration.Maps.FirstOrDefault(m => m.Number == this._targetMapNumber); if (targetMap is null) { player.Logger.LogError($"Map {this._targetMapNumber} wasn't found in the game configuration."); return; } var targetGate = targetMap.ExitGates.FirstOrDefault(); if (targetGate is null) { player.Logger.LogError("Map {targetMap} has no exit gate", targetMap.Name.ValueInNeutralLanguage); return; } if (this._price > 0 && !player.TryRemoveMoney(this._price)) { player.Logger.LogError($"Not enough money to enter the map."); await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.NotEnoughMoneyToEnter), targetMap.Name.GetTranslation(player.Culture)).ConfigureAwait(false); return; } var partyPlayers = player.Party?.PartyList.Where(p => p.IsInRange(player.Position, 10)).OfType().ToList(); if (partyPlayers is null) { await player.WarpToAsync(targetGate).ConfigureAwait(false); return; } foreach (var partyPlayer in partyPlayers) { await partyPlayer.WarpToAsync(targetGate).ConfigureAwait(false); } } }