# C1 FB - HeykelSavasiHudState (by server) ## Is sent when Periodically (about once per second) while the Heykel Savasi (Statue War) event is open for registration, in its pre-battle countdown, or being played. ## Causes the following actions on the client side The client updates its Heykel Savasi HUD panel (team counts, statue progress, and remaining time). ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 11 | Packet header - length of the packet | | 2 | 1 | Byte | 0xFB | Packet header - packet type identifier | | 3 | 1 | Byte | | Phase; 0 = registration open, 1 = preparation countdown, 2 = battle, 3 = ended. | | 4 | 1 | Byte | | MyTeam; 0 = none, 1 = red, 2 = blue. | | 5 | 1 | Byte | | RedCount | | 6 | 1 | Byte | | BlueCount | | 7 | 1 | Byte | | RedProgress; The number (0-7) of statues the red team has destroyed of the blue team's line. | | 8 | 1 | Byte | | BlueProgress; The number (0-7) of statues the blue team has destroyed of the red team's line. | | 9 | 2 | ShortBigEndian | | RemainingSeconds; The number of seconds left in the current phase. |