// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.Benchmarks.Helpers; using Moq; using MUnique.OpenMU.DataModel.Configuration; using MUnique.OpenMU.DataModel.Configuration.Items; using MUnique.OpenMU.GameLogic.Attributes; /// /// Helper for creating test monsters. /// public static class MonsterTestHelper { /// /// Creates a mock monster definition. /// /// The maximum number of item drops. /// The monster level. /// A mock monster definition. public static MonsterDefinition Create(int numberOfDrops, byte level) { var monster = new Mock(); monster.SetupAllProperties(); monster.Setup(m => m.DropItemGroups).Returns(new List()); monster.Setup(m => m.Attributes).Returns(new List()); monster.Object.NumberOfMaximumItemDrops = numberOfDrops; monster.Object.Attributes.Add(new MonsterAttribute { AttributeDefinition = Stats.Level, Value = level }); monster.Object.DropItemGroups.AddBasicDropItemGroups(); return monster.Object; } }