//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic;
using Microsoft.Extensions.ObjectPool;
using MUnique.OpenMU.Pathfinding;
///
/// The which implements the creation
/// of the with an .
///
public class PathFinderPoolingPolicy : PooledObjectPolicy
{
///
public override PathFinder Create()
{
return new PathFinder(new ScopedGridNetwork());
}
///
public override bool Return(PathFinder obj)
{
return true;
}
}