# C1 BF 01 - IllusionTempleState (by server) ## Is sent when The player is in the illusion temple event and the server sends a cyclic update. ## Causes the following actions on the client side The client shows the state in the user interface. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0xBF | Packet header - packet type identifier | | 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier | | 4 | 2 | ShortLittleEndian | | RemainingSeconds | | 4 | 2 | ShortLittleEndian | | PlayerIndex | | 6 | 1 | Byte | | PositionX | | 7 | 1 | Byte | | PositionY | | 8 | 1 | Byte | | Team1Points | | 9 | 1 | Byte | | Team2Points | | 10 | 1 | Byte | | MyTeam | | 11 | 1 | Byte | | PartyCount | | 12 | IllusionTemplePartyEntry.Length * | Array of IllusionTemplePartyEntry | | PartyMembers | ### IllusionTemplePartyEntry Structure Contains the info about a party member in illusion temple. Length: 5 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 2 | ShortLittleEndian | | PlayerId | | 2 | 2 | ShortLittleEndian | | MapNumber | | 3 | 1 | Byte | | PositionX | | 4 | 1 | Byte | | PositionY |