# C1 F3 30 - SaveKeyConfiguration (by client) ## Is sent when When leaving the game world with a character. ## Causes the following actions on the server side The server saves this configuration in its database. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x30 | Packet header - sub packet type identifier | | 4 | | Binary | | Configuration; The binary data of the key configuration |