# C2 1F - AddSummonedMonstersToScope (by server) ## Is sent when One or more summoned monsters got into the observed scope of the player. ## Causes the following actions on the client side The client adds the monsters to the shown map. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) | | 1 | 2 | Short | | Packet header - length of the packet | | 3 | 1 | Byte | 0x1F | Packet header - packet type identifier | | 4 | 1 | Byte | | MonsterCount | | 5 | SummonedMonsterData.Length * MonsterCount | Array of SummonedMonsterData | | SummonedMonsters | ### SummonedMonsterData Structure Contains the data of an NPC. | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 2 | ShortBigEndian | | Id | | 2 | 2 | ShortBigEndian | | TypeNumber | | 4 | 1 | Byte | | CurrentPositionX | | 5 | 1 | Byte | | CurrentPositionY | | 6 | 1 | Byte | | TargetPositionX | | 7 | 1 | Byte | | TargetPositionY | | 8 | 4 bit | Byte | | Rotation | | 9 | 10 | String | | OwnerCharacterName | | 19 | 1 | Byte | | EffectCount; Defines the number of effects which would be sent after this field. This is currently not supported. | | 20 | EffectId.Length * EffectCount | Array of EffectId | | Effects | ### EffectId Structure Contains the id of a magic effect. Length: 1 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | | Id |