// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.Interfaces; using System.Net; /// /// An interface for an object which observes the state of game servers. /// public interface IGameServerStateObserver { /// /// Registers the game server, so that it can be accessed through the connect server. /// /// The game server information. /// The public end point. void RegisterGameServer(ServerInfo gameServer, IPEndPoint publicEndPoint); /// /// Un-registers the game server from the observer. /// /// The game server identifier. void UnregisterGameServer(ushort gameServerId); /// /// Is called when the number of changed for a server. /// /// The server id. /// The number of current connections, . void CurrentConnectionsChanged(ushort serverId, int currentConnections); }