// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.Persistence.Initialization.CharacterClasses; /// /// The default character class numbers. /// public enum CharacterClassNumber : byte { /// /// The dark wizard. /// DarkWizard = 0, /// /// The soul master. /// SoulMaster = 2, /// /// The grand master. /// GrandMaster = 3, /// /// The dark knight. /// DarkKnight = 4, /// /// The blade knight. /// BladeKnight = 6, /// /// The blade master. /// BladeMaster = 7, /// /// The fairy elf. /// FairyElf = 8, /// /// The muse elf. /// MuseElf = 10, /// /// The high elf. /// HighElf = 11, /// /// The magic gladiator. /// MagicGladiator = 12, /// /// The duel master. /// DuelMaster = 13, /// /// The dark lord. /// DarkLord = 16, /// /// The lord emperor. /// LordEmperor = 17, /// /// The summoner. /// Summoner = 20, /// /// The bloody summoner. /// BloodySummoner = 22, /// /// The dimension master. /// DimensionMaster = 23, /// /// The rage fighter. /// RageFighter = 24, /// /// The fist master. /// FistMaster = 25, }