//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.Persistence.Initialization.CharacterClasses;
///
/// The default character class numbers.
///
public enum CharacterClassNumber : byte
{
///
/// The dark wizard.
///
DarkWizard = 0,
///
/// The soul master.
///
SoulMaster = 2,
///
/// The grand master.
///
GrandMaster = 3,
///
/// The dark knight.
///
DarkKnight = 4,
///
/// The blade knight.
///
BladeKnight = 6,
///
/// The blade master.
///
BladeMaster = 7,
///
/// The fairy elf.
///
FairyElf = 8,
///
/// The muse elf.
///
MuseElf = 10,
///
/// The high elf.
///
HighElf = 11,
///
/// The magic gladiator.
///
MagicGladiator = 12,
///
/// The duel master.
///
DuelMaster = 13,
///
/// The dark lord.
///
DarkLord = 16,
///
/// The lord emperor.
///
LordEmperor = 17,
///
/// The summoner.
///
Summoner = 20,
///
/// The bloody summoner.
///
BloodySummoner = 22,
///
/// The dimension master.
///
DimensionMaster = 23,
///
/// The rage fighter.
///
RageFighter = 24,
///
/// The fist master.
///
FistMaster = 25,
}