# C2 C0 - MessengerInitialization (by server) ## Is sent when After entering the game with a character. ## Causes the following actions on the client side ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) | | 1 | 2 | Short | | Packet header - length of the packet | | 3 | 1 | Byte | 0xC0 | Packet header - packet type identifier | | 4 | 1 | Byte | | LetterCount | | 5 | 1 | Byte | | MaximumLetterCount | | 6 | 1 | Byte | | FriendCount | | 7 | Friend.Length * FriendCount | Array of Friend | | Friends | ### Friend Structure The structure which contains the friend name and online state. Length: 11 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 10 | String | | Name | | 10 | 1 | Byte | | ServerId; The server id on which the player currently is online. 0xFF means offline. |