//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.AttributeSystem;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.PlugIns;
///
/// A chat command plugin which handles the command to add command stat points.
///
[Guid("EFE421FB-BE79-4656-AF39-D22A105D1455")]
[PlugIn]
[Display(Name = nameof(PlugInResources.AddCommandStatChatCommandPlugIn_Name), Description = nameof(PlugInResources.AddCommandStatChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
[ChatCommandHelp(Command, null, MinimumStatus)]
public class AddCommandStatChatCommandPlugIn : AddStatChatCommandPlugIn, IDisabledByDefault
{
private const string Command = "/addcmd";
private const CharacterStatus MinimumStatus = CharacterStatus.Normal;
///
public override string Key => Command;
///
public override CharacterStatus MinCharacterStatusRequirement => MinimumStatus;
///
public override async ValueTask HandleCommandAsync(Player player, string command)
{
command = command.Insert(4, " ");
await base.HandleCommandAsync(player, command).ConfigureAwait(false);
}
}