//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.Interfaces;
using MUnique.OpenMU.PlugIns;
/// Sets the Castle Siege owner guild by name. GM only. Usage: /cssetowner GuildName (empty clears).
[Guid("A1B2C3D4-0004-4E5F-9A0B-CA5710000004")]
[PlugIn]
[Display(Name = "Castle Siege Set Owner", Description = "GM command: /cssetowner ")]
[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
public class CastleSiegeSetOwnerChatCommandPlugIn : IChatCommandPlugIn
{
private const string Command = "/cssetowner";
///
public string Key => Command;
///
public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
///
public async ValueTask HandleCommandAsync(Player player, string command)
{
var parts = command.Split(' ', 2, StringSplitOptions.RemoveEmptyEntries);
var owner = parts.Length >= 2 ? parts[1].Trim() : null;
var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
if (context is null)
{
await player.InvokeViewPlugInAsync(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false);
return;
}
context.SetOwner(string.IsNullOrWhiteSpace(owner) ? null : owner);
await player.InvokeViewPlugInAsync(p => p.ShowMessageAsync($"Castle Siege owner set to {owner ?? "(none)"}.", MessageType.BlueNormal)).ConfigureAwait(false);
}
}