// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks; using MUnique.OpenMU.GameLogic.Views; using MUnique.OpenMU.Interfaces; using MUnique.OpenMU.PlugIns; /// Sets the Castle Siege owner guild by name. GM only. Usage: /cssetowner GuildName (empty clears). [Guid("A1B2C3D4-0004-4E5F-9A0B-CA5710000004")] [PlugIn] [Display(Name = "Castle Siege Set Owner", Description = "GM command: /cssetowner ")] [ChatCommandHelp(Command, CharacterStatus.GameMaster)] public class CastleSiegeSetOwnerChatCommandPlugIn : IChatCommandPlugIn { private const string Command = "/cssetowner"; /// public string Key => Command; /// public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster; /// public async ValueTask HandleCommandAsync(Player player, string command) { var parts = command.Split(' ', 2, StringSplitOptions.RemoveEmptyEntries); var owner = parts.Length >= 2 ? parts[1].Trim() : null; var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext); if (context is null) { await player.InvokeViewPlugInAsync(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false); return; } context.SetOwner(string.IsNullOrWhiteSpace(owner) ? null : owner); await player.InvokeViewPlugInAsync(p => p.ShowMessageAsync($"Castle Siege owner set to {owner ?? "(none)"}.", MessageType.BlueNormal)).ConfigureAwait(false); } }