//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Globalization;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.Interfaces;
using MUnique.OpenMU.PlugIns;
///
/// A chat command plugin to get a character's master level.
///
[Guid("4CED4BF8-9D91-47F9-82DE-51E2646F77C8")]
[PlugIn]
[Display(Name = nameof(PlugInResources.GetMasterLevelChatCommandPlugIn_Name), Description = nameof(PlugInResources.GetMasterLevelChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))]
[ChatCommandHelp(Command, "Gets master level of a player. Usage: /getmasterlevel (optional:character)", null)]
public class GetMasterLevelChatCommandPlugIn : ChatCommandPlugInBase, IDisabledByDefault
{
private const string Command = "/getmasterlevel";
private const CharacterStatus MinimumStatus = CharacterStatus.GameMaster;
///
public override string Key => Command;
///
public override CharacterStatus MinCharacterStatusRequirement => MinimumStatus;
///
protected override async ValueTask DoHandleCommandAsync(Player player, Arguments arguments)
{
var targetPlayer = player;
if (arguments?.CharacterName is { } characterName)
{
targetPlayer = player.GameContext.GetPlayerByCharacterName(characterName);
if (targetPlayer?.SelectedCharacter is null ||
!targetPlayer.SelectedCharacter.Name.Equals(characterName, StringComparison.OrdinalIgnoreCase))
{
await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.CharacterNotFound), characterName).ConfigureAwait(false);
return;
}
}
if (targetPlayer.SelectedCharacter is null)
{
return;
}
await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.MasterLevelInfo), targetPlayer.SelectedCharacter.Name, targetPlayer.Attributes![Stats.MasterLevel]).ConfigureAwait(false);
}
///
/// Arguments for the Get Master Level chat command.
///
public class Arguments : ArgumentsBase
{
///
/// Gets or sets the character name to get master level for.
///
public string? CharacterName { get; set; }
}
}