// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands; using System.Globalization; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.Attributes; using MUnique.OpenMU.GameLogic.Views.Character; using MUnique.OpenMU.Interfaces; using MUnique.OpenMU.PlugIns; /// /// A chat command plugin to get a character's master level. /// [Guid("4CED4BF8-9D91-47F9-82DE-51E2646F77C8")] [PlugIn] [Display(Name = nameof(PlugInResources.GetMasterLevelChatCommandPlugIn_Name), Description = nameof(PlugInResources.GetMasterLevelChatCommandPlugIn_Description), ResourceType = typeof(PlugInResources))] [ChatCommandHelp(Command, "Gets master level of a player. Usage: /getmasterlevel (optional:character)", null)] public class GetMasterLevelChatCommandPlugIn : ChatCommandPlugInBase, IDisabledByDefault { private const string Command = "/getmasterlevel"; private const CharacterStatus MinimumStatus = CharacterStatus.GameMaster; /// public override string Key => Command; /// public override CharacterStatus MinCharacterStatusRequirement => MinimumStatus; /// protected override async ValueTask DoHandleCommandAsync(Player player, Arguments arguments) { var targetPlayer = player; if (arguments?.CharacterName is { } characterName) { targetPlayer = player.GameContext.GetPlayerByCharacterName(characterName); if (targetPlayer?.SelectedCharacter is null || !targetPlayer.SelectedCharacter.Name.Equals(characterName, StringComparison.OrdinalIgnoreCase)) { await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.CharacterNotFound), characterName).ConfigureAwait(false); return; } } if (targetPlayer.SelectedCharacter is null) { return; } await player.ShowLocalizedBlueMessageAsync(nameof(PlayerMessage.MasterLevelInfo), targetPlayer.SelectedCharacter.Name, targetPlayer.Attributes![Stats.MasterLevel]).ConfigureAwait(false); } /// /// Arguments for the Get Master Level chat command. /// public class Arguments : ArgumentsBase { /// /// Gets or sets the character name to get master level for. /// public string? CharacterName { get; set; } } }